AlcheME!
[ You spill out of the elevator into an abandoned room — the elevator is gone when you look back. Before you spreads a room empty of everything save dust. Your steps and the hems of your robes leave footprints and trails through the floor, tracking where you're the first person to be in a long time. There is only one place in the room without dust before you move through— before the wall, where broken glass litters the floor.
The broken glass comes from a full-length mirror, removed from a dressing room. You, in your clothes from AlcheME's style look like you're meant to go on stage any second. You can almost hear the backstage murmuring, reapplying your makeup in the quick break between acts, feeling the burning in your throat as you try to power through the last act all the while aware that this is your very last act. Someone punched the mirror then, cracking it through— they had no more use for it. But they did have something else in mind, for the grand finale, and had someone perfect in mind for their costar. You know the role was not one that came with a happy ending. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A mask sits in the middle of the glass shard pile.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill without letting your face be seen) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
The broken glass comes from a full-length mirror, removed from a dressing room. You, in your clothes from AlcheME's style look like you're meant to go on stage any second. You can almost hear the backstage murmuring, reapplying your makeup in the quick break between acts, feeling the burning in your throat as you try to power through the last act all the while aware that this is your very last act. Someone punched the mirror then, cracking it through— they had no more use for it. But they did have something else in mind, for the grand finale, and had someone perfect in mind for their costar. You know the role was not one that came with a happy ending. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A mask sits in the middle of the glass shard pile.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill without letting your face be seen) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
Re: Session 18 Discussion
I look ridiculous!
Re: Session 18 Discussion
[After the fifth time, you stop worrying about things like 'what's going on' and 'why are we in this house' and 'did I just die back there?', in favor of slightly less general inquiries.]
Re: Session 18 Discussion
How completely unfair. I've never done that to anyone.
Re: Session 18 Discussion
Re: Session 18 Discussion
But I don't have any desire to do that. Do you?
Re: Session 18 Discussion
Re: Session 18 Discussion
I suppose when I put it that way, his fear was actually quite justified.
[chuckles]
Re: Session 18 Discussion
[Yeah, that does sound sort of justified.]
Were we supposed to? Like, you know... the whole hiding your face thing?
[K has been very bad at this so far.]
Re: Session 18 Discussion
As for the mask... I simply enjoy it. It allows me to be myself.
Re: Session 18 Discussion
[I'm gonna pretend I understood that.]
Um, should we get going?