BARiTONES
[ You spill out of the elevator into the rookery— the elevator is gone when you look back.
From the rookery, the house is reached via the long, winding stairway leading up and out to it; the floorboards of the stairs are discolored from exposure to the weather, stained a dull greyish-brown. The rookery itself juts out from the house, a circular outcropping, and the cacophonous cawing of crows can be heard from the upper rows of rafters, built to house the birds.
But for a moment, that's not the only noise you hear. There's a ringing in your ears that forms a melody, a song unearthly and uncomfortable. The cawing of crows sounds like uncanny, sounding in rhythm, singing lyrics like and unlike human speech, something from beyond the stars and beyond human limits, but now pounding in your skull. It crawls up your brainstem and down your throat and you're almost humming— but no, now the sound escapes you as a particularly loud bird takes flight and throws off the rhythm, and now you can't hear it so clearly anymore. So long as you don't think about it, you almost can't hear it at all. Though— if you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crow in the rafters flies down and lowers its head to you, in a gesture oddly like a bow. Held in its beak is a ring, with a strangely shining inscription. If you open your hand to it, it will deposit the ring within your palm, as if entrusting it to your safe keeping.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (murder someone via mental damage) as well as the item that you've been given (a ring). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: North. ]
From the rookery, the house is reached via the long, winding stairway leading up and out to it; the floorboards of the stairs are discolored from exposure to the weather, stained a dull greyish-brown. The rookery itself juts out from the house, a circular outcropping, and the cacophonous cawing of crows can be heard from the upper rows of rafters, built to house the birds.
But for a moment, that's not the only noise you hear. There's a ringing in your ears that forms a melody, a song unearthly and uncomfortable. The cawing of crows sounds like uncanny, sounding in rhythm, singing lyrics like and unlike human speech, something from beyond the stars and beyond human limits, but now pounding in your skull. It crawls up your brainstem and down your throat and you're almost humming— but no, now the sound escapes you as a particularly loud bird takes flight and throws off the rhythm, and now you can't hear it so clearly anymore. So long as you don't think about it, you almost can't hear it at all. Though— if you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crow in the rafters flies down and lowers its head to you, in a gesture oddly like a bow. Held in its beak is a ring, with a strangely shining inscription. If you open your hand to it, it will deposit the ring within your palm, as if entrusting it to your safe keeping.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (murder someone via mental damage) as well as the item that you've been given (a ring). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: North. ]

no subject
no subject
no subject
You seem worked up, Ko-hi-me-chan~ How can I allay your fears? Shall I slaughter them all for you? Maybe with a rope! Maybe a bottle again! Come on now, this won't be so bad!
no subject