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GM Game: LiliS
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

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[Oh. Hm. Bad.
A long, long pause where she just staaaares at him.
And then:]
Fine. I won't. Are there any other unit relations I should know?
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Fine. I'll remember that, though... I don't know that that brings us much closer to deciding on a unit to use this card on.
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We can certainly do better than that, can't we? We're determined to play this game as kindly as possible, and that is fair, but it is still a game. What's the purpose of a game if not to be played tactically?
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Would we rather attempt to pick a unit that is unlikely to receive many cards, to even out the points?
[O...overthinking it, maybe.]
These things do matter in a situation like this.
Not to mention that rule about cards cancelling out, though it would likely be nearly impossible to predict what unit will use a card on us... unless you know of any prior grudges.
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That may be simpler, though not really too useful for "winning"... it's a kinder approach.
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SIGHS. And lowers his voice a bit.]
I really don't think we're going to be able to "play to win", anyway, not when LiliS is... like this. [SOFT FLOWERS. Konoha has probably noticed this already.
Phantom is also part of this number.] We can also pick based on surface stuff like "maybe don't target the unit that can heal us or the unit that can revive us". Even if we're blind to the deeper ~inter-unit politics~ or whatever.no subject
She just nods, either way.]
If we're not playing to win, then I suggest we play to not lose instead.
I'd rather not see anything happen to Camellia for losing, and I'm sure you feel much the same way. I certainly do not like the sound of a "debt".
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We don't have a great hand this time, unfortunately, so I think we'll just have to make do with "conbini ban" and "sore throat" for six points and see what happens.
[Since obviously there's a 0% chance of any of them doing a murder in here today.]
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I won't allow us to lose.
... Regardless. Since we do not benefit from other units also not losing, why don't we pick a unit wr don't think is likely to be targeted? That will keep point distribution relatively even, without dropping one team too low.
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Apparently Taisho Roman Revolution and ☆ZRAEL might be good? Thank goodness for our senior who knows which units have everyone's pals on them.
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I'm fine with either. In truth... I'll be relying on your knowledge in this.
Now, how shall we decide between the two?
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If no one has any objections, that seems like a fair option.
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[While they wait.]
You seem very calm about this situation.
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[MISS CALMLY ANALYZING THEIR BEST MOVE DESPITE THIS BEING HER FIRST GAME AND HAVING BEEN HERE A MATTER OF DAYS, +AMNESIA]
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[FAIR POINT...]
For some reason, I feel as though I'm at least capable of this much.
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I'm not certain of much of anything at the moment, but I believe I'm competent in analyzing situations if nothing else.
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