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GM Game: LiliS
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

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I don't care what happens to me. Ready to break double digits. But I can support whatever all of you want to go with.
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[This doesn't compute at all.]
... What do you care about, then?
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Can I rely on your insight in this "game"? You have a good head on your shoulders.
[And a lot less unwilling to look the bad options in the face compared to everyone else here.]
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Look, it's just like what I said to Camellia. We can be prepared for the worst, but we don't have to start out strong. No reason to pressure everyone else and we can — hope for the best . . . If we do end up seeing the scores, then that lets us know how everyone else is playing. And we won't be a target by having a high amount of points. If not, we'll have to use what we, mm, get as the barometer.
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And that's logical enough, I think. It won't do us any favors to make enemies too quickly.
I think it would be in our favor if they do show our plays...at least for now.