Entry tags:
GM Game: LiliS
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

Re: DISCUSSION
She also seems to have a few suggestions of fresh bruises; but then, if anyone caught the recent ZRAEL and HSS Lives, those are probably no surprise. ]
Gods. No wonder reports have been so bad.
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[What up, strange murderous LiliS lady.]
But it is most certainly a cruel "game".
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Yes. This is not the worst I have seen, but some of these punishments are vicious, even by this place's standards.
What have all of you endured? —besides John's amnesia, that is.
[ because of course he SURELY told all them and wouldn't conceal it! ]
And how are you faring? Personally, I mean.
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BLINKS.
BLANKLY.]
...He's lost his memory? [John what the fuck.
...After a moment, she shakes her head.]
Never mind. Clearly so, or you wouldn't have said. Ah... that punishment aside, ours have seemingly been relatively mild. So I am fine.
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[ She looks over to John and is treated to his dead-eyed stare, then presses her fingers to her brow in tired exasperation. ]
Of course.
Yes, he has lost his memories. Normally, this kind of effect passes in about three days from a game’s conclusion, but we’ll have to take extra care with him until then.
I’m glad that you have been alright, though.
What sort of strategy have you all been employing?
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[She can't blame him for being cagey about it; it's not like he knows her particularly well yet.
So for now, she'll focus on the last bit:]
Maintaining, mostly. Our initial strategy was to avoid notice by attempting to fall somewhere in the middle of the scores. I don't believe any of us here is too invested in winning, so much as avoiding unnecessary punishment.
We have been playing the lowest cards possible on the units who we believe can handle either the inconvenience, or whose scores can handle the hit. [Because Camellia is soft and nobody wants to make her sad.]
So far, it seems to have served us well as a strategy.
lost track of this tag D:
It does indeed seem like a sound strategy. Though the fact that it has worked means that we're not getting as hard-hit as we have in the past. Based on the scoreboard, it may be because this time there are even newer units to bear the worst of it.
no problem!
My concern isn't with the new units. [Ice cold.] While we are doing what we can by not targeting them, and not playing dangerous cards, there is nothing we can do to protect them.
As far as I understand this game, our top concern should be protecting ourselves, while causing as little harm as possible.
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The reason I comment is in part because, in the past, most of the young people on our team have preferred to play very... softly. It meant accepting being hurt, and sometimes killed, rather than hurt others.
We and the other newest team, BARiTONES, were especially easy targets for the other units—not out of any particular malice, but because they simply did not prioritize our safety. It's a history that many of us here are very conscious of—especially myself, Lavender, and to some extent Camellia.
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[It's a lot to process, and a lot she'll have to think on later, when not in the midst of all of this.]
Still, even knowing that, I cannot think of any way that we could particularly protect those units. The kindest we can do is attempt to not skew the points too wildly either way for any team, to try to encourage the playing of lower number cards.
But even so, that doesn't guarantee anything.
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You may have wondered why no one is simply attempting to keep their score above zero, when the rules of the game say that all that is required not to lose is a single point.
In two games now, the Producers have changed their own rules, rather than have what they think of as "too few" losing teams. It has gotten us killed. Finishing in the top half of scoring teams is the only way to be safe.
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In that case, it is all the more important to gain as many points as we can. We've played generously [Because most of LiliS is soft] and I do not want to see anything happen to the people in this unit because of that.
There is a lot I do not know about the history of this place, about unit relations, and about these games. But I do know... that the people in this unit have been kind, and do not deserve to be punished.
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I feel very much the same way.
I am, myself, not a very gentle person, but they are—even John, though he is loathe to admit he has preferences. As much as possible, I strive to protect that gentleness, so that all of you may approach these games as suits your hearts, rather than feeling powerless in them.
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... That will be my purpose too, then. If it is to protect that gentleness... [And the people who were kind to her even though they know nothing about her--]
... I'll do what it takes.
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This is a harsh world to enter, and it is in times like these when that is most apparent.
The best advice I can give is this:
Pain and death are temporary, here. There can be power in that, because it means that, no matter what may happen, we can return to one another.
But it also means that we are always obligated to see things through. If you can make choices that you are proud of, and support those you care for, it will give you the strength you need to withstand any torment, and to truly make a life for yourself in spite of the playthings the Producers would make of us.
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But...]
It is...admittedly a little difficult for me to grasp so easily, so soon. I can admit that I...do not want to die. Not now, and not ever.
But I can tell that this advice comes from hard-earned experience. I'll do my best to keep it in mind, whatever may come.
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When she’s done speaking with the others, she makes her way over to him. ]
You still hadn’t told them. [ a sigh ]
There’s reasonable precaution in unknown territory, and then there’s just making everything much more difficult than it needs to be, you know.
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Bodies. But it went as well as can be hoped, given the nature of the work.
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[ a pause, and a thoughtful expression ]
...Though I suppose I would not fault you for failing to see the distinction.
Re: DISCUSSION
Re: DISCUSSION
Neither am I. It is good to see you again, Rafflesia.
—Though really, I hate that I wasn’t here for all of you for any of it.
But I get the impression that things are going about as well as can be hoped.
Re: DISCUSSION