Entry tags:
Betrayal - BAD END=DEAD END
[ You spill out of the elevator into a graveyard— the elevator is gone when you look back.
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
Not everyone who died here was given a coffin, or a grave. The sight of an empty coffin's decadent lining fills you with a sense of revulsion; you get the feeling that some people's finery came at other people's expense. Someone amidst the less fortunate once tried to bring justice - only to fail, and die a nameless, unknown death, while these people went on to one day even rot in more silk and gold. But it's just a hunch - the knowledge sits uncertainly in your head, faint and far-off. You could bring it into focus, maybe, but the vague impression of loathing and despair - well, it's probably better off left a vague impression. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A medallion sits on an intact monument and Exael's hologram balances on the edge of it, rocking back and forth and watching you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill someone and steal an item from them) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
Not everyone who died here was given a coffin, or a grave. The sight of an empty coffin's decadent lining fills you with a sense of revulsion; you get the feeling that some people's finery came at other people's expense. Someone amidst the less fortunate once tried to bring justice - only to fail, and die a nameless, unknown death, while these people went on to one day even rot in more silk and gold. But it's just a hunch - the knowledge sits uncertainly in your head, faint and far-off. You could bring it into focus, maybe, but the vague impression of loathing and despair - well, it's probably better off left a vague impression. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A medallion sits on an intact monument and Exael's hologram balances on the edge of it, rocking back and forth and watching you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill someone and steal an item from them) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]

Re: Session 1 Discussion
[Tossing it to Oni.]
Let's just assume the traitor thing is right out. Should we actually play ore do you want to sit here and read gravestones? I mean... That's an option, probably. Or we could risk finding a slightly less unsettling room and play I spy.
Re: Session 1 Discussion
What, yer thinkin' of just sittin' in place?
... I'm worried 'bout if someone takes a traitor option here.
Re: Session 1 Discussion
[He stares at the graves and then makes a fist, pressing it to his forehead.]
There's no good option is there? Stay put and wait or not... What do you want to do? I at least want to stick together.
Re: Session 1 Discussion
So do you wanna explore with me?
Re: Session 1 Discussion
[He doesn't want to risk hurting others but he doesn't want to risk not being there to help others so... Damned if you do, damned if you don't, might as well do.]
Let's get going I guess.
Re: Session 1 Discussion
AND I GUESS WE CAN ONLY GO EAST]