Entry tags:
Betrayal - BAD END=DEAD END
[ You spill out of the elevator into a graveyard— the elevator is gone when you look back.
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
Not everyone who died here was given a coffin, or a grave. The sight of an empty coffin's decadent lining fills you with a sense of revulsion; you get the feeling that some people's finery came at other people's expense. Someone amidst the less fortunate once tried to bring justice - only to fail, and die a nameless, unknown death, while these people went on to one day even rot in more silk and gold. But it's just a hunch - the knowledge sits uncertainly in your head, faint and far-off. You could bring it into focus, maybe, but the vague impression of loathing and despair - well, it's probably better off left a vague impression. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A medallion sits on an intact monument and Exael's hologram balances on the edge of it, rocking back and forth and watching you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill someone and steal an item from them) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
Not everyone who died here was given a coffin, or a grave. The sight of an empty coffin's decadent lining fills you with a sense of revulsion; you get the feeling that some people's finery came at other people's expense. Someone amidst the less fortunate once tried to bring justice - only to fail, and die a nameless, unknown death, while these people went on to one day even rot in more silk and gold. But it's just a hunch - the knowledge sits uncertainly in your head, faint and far-off. You could bring it into focus, maybe, but the vague impression of loathing and despair - well, it's probably better off left a vague impression. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A medallion sits on an intact monument and Exael's hologram balances on the edge of it, rocking back and forth and watching you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill someone and steal an item from them) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]

Re: Session 10 Discussion
He touches his face, lightly stroking it. ]
I'm sorry. I'm so sorry.
Re: Session 10 Discussion
????
Sanguine's in one piece.
in more ways than one???
and touching--his face?
real?!]
Re: Session 10 Discussion
[ And then he's kissing Boss, needy and intense. ]
Re: Session 10 Discussion
but then he's kissing back, his own hand going up to Sanguine's throat, shaky and trying to feel for like a seam or something where his head was disconnected from him body but its whole its whole and firm and real maybe real.
kiss gets a whole lot eager and needier as that sinks it. starting to cry a little but also a bubble of laughter threatening to come up]
Re: Session 10 Discussion
Re: Session 10 Discussion
he only pulls back from the desperate kiss when he feels the need for air and even then his mouth trails down Sanguine's jaw to his neck, quiet except for the sound of his breathing, almost too fast, definitely too loud to his own ear.]
Re: Session 10 Discussion
Re: Session 10 Discussion
real real real and that means he's out, he's out, he's finally out.
Sanguine probably can feel some wetness along his neck that's more from Boss quietly crying but hopefully the kisses distracted enough?]
Re: Session 10 Discussion
Re: Session 10 Discussion
he presses his face against Sanguine's neck, a strangled, helpless sort of sound escaping him because he can't seem to find the right words--did he just forget them?]
Re: Session 10 Discussion
It'll be okay.
[ Because it's not okay yet, and he knows it— shadows creeping into the corners of your mind when you let them, a strange floating feeling of unrealness when someone looks your way— but the path forward is clear. AlcheME has to die for what they've done. ]
Re: Session 10 Discussion
he gets it, they both get it, Phoenix, too. about what needs to be done but also also also...]
Re: Session 10 Discussion
D-don't... stop...
[ They have to eventually of course, but also. But also. He massages lightly at Boss's scalp with his fingertips. ]