GM Game: pep!pep!
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

no subject
Avante is in a comfortable spot, but that also puts them at risk of others thinking they look comfortable, too.
AlcheME is a decent pick, since they have a lot of points and are clearly working on gaining more... though they did get hit with a murder card so I would be inclined to try and cut them some slack, if it's all the same to everyone else.
Future is Now is one of the leading units, so maybe not ideal because others might go for them, too. But they seem to be holding pretty steady, and I haven't been seeing them needing healing, so maybe they're doing alright? They should have enough points to soak it, even if they get hit by more units than us...
no subject