GM Game: avante en garde
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

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What else are people scared of?
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Yeah, okay, that could be kinda shitty.
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Being afraid of common things is, ah. Really not good.
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Now the question is, who's the lucky unit we're playing this on.
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Well, we probably shouldn't do Taisho, right?
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An 8 is going to be very bad.
lol ignore the other tag since you got to me like right at the same time
...you described a game like this happening before, didn't you.
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I think we should draw another hand.
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How do you want to play, Shrike?
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If we can get by without playing anything egregious... I'd really prefer that.
Also no cards about forgetting things.
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Then we'll just play the 4. Right?
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[Pauses]
Who’re we going after?
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I'm not in charge. Go ask Shrike or Griffin.
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