Entry tags:
Betrayal - future is now
[ You spill out of the elevator into the kitchen— the elevator is gone when you look back.
You enter the Kitchen. It gleams, modern, chrome, and threatening. A kitchen needs no haunted house to twist to be threatening— a rack of knives tall as a child is set into a long countertop, pots and pans hang from above. There's stoves with gas and flame, a wood-fired oven and a modern one, a walk in freezer with a very prominent pad-locked— currently left open, but that could change. Inside the freezer, there is nothing but meat. Inside the refrigerator, cake. On the counter, a meat slicer guillotine and jars and jars of pickled ingredients-- hopefully ingredients.
Looking long enough at the fridge or the cupboards gives the shadow impression of a memory of someone rooting through them, looking for a few specific things. A person who hit the point of desperation right at the finish line, just a few details away, who couldn't let go just because they didn't have one or two materials and tore through hunting for makeshift replacements - things to use in place of eyes, fingers, and a heart - until they found the resolution to even use their own, all to no avail. You know this only vaguely, in some distant and uncertain corner of your mind - but you probably don't want to linger too long on the thought that you have more materials around than they did. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A book sits open on the counter, and Exael's hologram is sprawled on the edge nearby, one arm dangling off the edge of the counter and her head pillowed on her other as she looks over in your direction. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (complete a partially assembled human body) as well as the item that you've been given (book). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: West. ]
You enter the Kitchen. It gleams, modern, chrome, and threatening. A kitchen needs no haunted house to twist to be threatening— a rack of knives tall as a child is set into a long countertop, pots and pans hang from above. There's stoves with gas and flame, a wood-fired oven and a modern one, a walk in freezer with a very prominent pad-locked— currently left open, but that could change. Inside the freezer, there is nothing but meat. Inside the refrigerator, cake. On the counter, a meat slicer guillotine and jars and jars of pickled ingredients-- hopefully ingredients.
Looking long enough at the fridge or the cupboards gives the shadow impression of a memory of someone rooting through them, looking for a few specific things. A person who hit the point of desperation right at the finish line, just a few details away, who couldn't let go just because they didn't have one or two materials and tore through hunting for makeshift replacements - things to use in place of eyes, fingers, and a heart - until they found the resolution to even use their own, all to no avail. You know this only vaguely, in some distant and uncertain corner of your mind - but you probably don't want to linger too long on the thought that you have more materials around than they did. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A book sits open on the counter, and Exael's hologram is sprawled on the edge nearby, one arm dangling off the edge of the counter and her head pillowed on her other as she looks over in your direction. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (complete a partially assembled human body) as well as the item that you've been given (book). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: West. ]
Item
Your cellphone tells you that carrying it will increase your knowledge. Gain 2 knowledge now, and lose 2 knowledge if you lose the book. ]
[ Use the discussion headers to speak to unitmates in the same session as you. Otherwise, note that you are ready to start exploring the mansion under the header and the next room will be made available to you. ]
Session 1 Discussion
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Charred Room
Library
Session 2 Discussion
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Session 3 Discussion
Session 4 Discussion
Session 5 Discussion
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Session 6 Discussion
Session 7 Discussion
Re: Session 7 Discussion
Session 8 Discussion
Session 9 Discussion
Session 10 Discussion
Re: Session 10 Discussion
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Session 11 Discussion
Session 12 Discussion
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EXAEL
TRAITOR GOAL
inventory
angel
Intensity
CEO ☆ S2FPYME='s Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: if you wish to play a possessed version of your character, you may play their sanity break as if they are obsessed with the object of their hatred (the frankenstein). The traitor may genuinely realize the frankenstein is a stranger to them, or they may be convinced they know them and become fixated on an idea of them they make up in their head, or they may even delusionally project the identity of another character onto it. They may also be afflicted with a heightened inferiority/superiority complex and/or a bad case of tunnel vision. Traitors with this sanity break may also be generally disinterested by and unsympathetic towards the other player characters, except as sources for body parts with which to complete the project. All of these aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]
Re: CEO ☆ S2FPYME='s Sanity Break