GM Game: 10IV
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

no subject
You don't get it, do you? Sure, you'll know that it's "one of the other units" but you won't be able to pinpoint which one.
Because you have that unknown factor of not knowing the precise unit or person who might have suggested it, that's what causes the fear. And more importantly: paranoia. Which is what I'm trying to get at.
no subject
Sounds complicated, and I don't really care. I'm not useful for much beyond killing things I can reach.