Entry tags:
Betrayal - WILD CITY
[ You spill out of the elevator into a room with stale air— the elevator is gone when you look back. The room is circular, and through barred windows you can see far below you the distant lights of the hotel and hospital. Nearer— the lights of a mansion below. The room is comfortable, furry bean-bag chairs, a large wide-screen television. Snacks. A singular shelf full of snack wrappers, that might have lasted someone a week, if that.
You know, with a clawing hunger in your gut, that it did not last them any longer, the person that was here before you. The door outside was deadbolted— and still is— and by the time they managed to get it splintered they were too weak to get down with the wind howling on the roof and wedging the door to the mansion from up here shut. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A backpack with a skull sits near the exit, and Exael's hologram floats above it, perching on her knees and looking down at you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (commit an act of cannibalism) as well as the item that you've been given (skull). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]
You know, with a clawing hunger in your gut, that it did not last them any longer, the person that was here before you. The door outside was deadbolted— and still is— and by the time they managed to get it splintered they were too weak to get down with the wind howling on the roof and wedging the door to the mansion from up here shut. You feel this knowledge vaguely; like something you crammed for on a test and aren't positive of it, it's tentative— you need to reach for it. You probably don't want to. If you lose your sanity, or are damaged too far, though, it will overwhelm you.
A backpack with a skull sits near the exit, and Exael's hologram floats above it, perching on her knees and looking down at you. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (commit an act of cannibalism) as well as the item that you've been given (skull). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]

Re: Session 2 Discussion
Re: Session 2 Discussion
Should we take the skull....
Re: Session 2 Discussion
Re: Session 2 Discussion
...alright I guess it might be useful.
[tentatively picks up skull]
Re: Session 2 Discussion
Only one way out from here .. so we can split if there's two paths, to cover more ground.
Re: Session 2 Discussion
Okay, let's go.