[ The room is BRIGHT YELLOW, as all the rooms you will enter are. Black tiles make up the floor, changing to your unit's color when pressure is placed on them. There is a button in the very center of the room standing on a podium; it's slightly smaller than palm-sized.]
[
♫]
Hallucinations - D.VA, CW: neck trauma
The smell of burning rubber fills the car, mingling with the oleander in a way that starts to be kind of unpleasant, but she laughs, a rich, low sound, and you turn the bend at top speed, tires nearly skidding off the edge of the road. There, up ahead, is the end of the road, where Tokyo-F cuts off into the void, but Hadassah leans in to whisper in your ear—that if you can make the jump to the other side (and you can, she believes in you), that way lies freedom. And if you can't make it, well—won't it be a lovely story?
You've never been able to back down from a challenge like this, and you're not going to start now. Maybe you feel a little uneasy when you feel the gentle touch of oleander vines wrapping around your hands, binding you to the steering wheel, but it's not as if there's anything you'd rather be doing. You shift gears, rev the engine, and feel the exhilarating rush of the pit of your stomach falling out beneath you as the car leaps from the edge—
Oh, you realize. You're not going to make it.
It's a calm realization at first, since Heroes Never Die, but as the car starts falling, a yowling fills the air, and you turn your head—Hadassah's gone, vanished, but next to you, instead, is Kohime, scrambling for purchase on the seat back, trying to pry open the window as you both fall. She curses your name, and you reach out to comfort her, to protect her—but your hands are bound to the wheel, and you realize, with horror, that the vines are coming from your own back, on thicker and thicker stems, binding you to the seat, as well.
Then the impact.
When the smoke clears, you're alive, even though you still can't move, and pain shoots through every inch of your body, bloodied and bruised—Heroes Never Die, after all. But like Kohime's said, she's no hero—a piece of shrapnel, a jagged piece of metal, sits lodged almost all the way through her neck, deep and bloody, and her eyes are lifeless.
You can smell incense on the wind for a moment, and there's the echo of a laugh, and then it's gone, and you're alone.
Effects
Physical:
> Burned skin
> Pierced throat/metal in throat (not enough to kill u tho)
> Broken hands
Non-Physical:
> Extreme competitiveness
> Fear of driving
> Adrenaline junkie (more so than normal)