Entry tags:
BAD END=DEAD END
[ The elevator opens up to a room spacious enough to house the whole unit comfortably, but with no furniture to speak of except a touchscreen podium near the far wall, displaying a row of four larger-than-life mahjong tiles on a red background. On the left side of the screen is a square that says TRADE. The walls and floor of the room are nearly checkered with metal panels, out of place against the rest of the marble flooring and unremarkable off-white walls.
The elevator doors close behind you. ]
The elevator doors close behind you. ]

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[h-haha they're probably gonna die at some point here, huh.]
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Shall we put future is now as the first?
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Then wanna try going for 'zrael again?
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Did sensitIV actually set a price for healing? Figure we can make that a unit effort as well.
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