Entry tags:
Shrike's Heart (#3)
It's not quite a happy smile.
"I'm sorry," she says. "There's just nothing I can do, as things are. But the way is there; it just needs to be lit."
You open your mouth—maybe to say something, or to express confusion—but you have to cough, and taste something metallic, spattering black blood onto the ground in front of you. Then you realize—blood seeps from opening wounds in your arms, your chest, your stomach, your face. It rims your eyes and trails from your nose and you feel like you're dissolving—
—and you fall through the ground like it's the surface of a lake, and go down, down, down.
> Wake Up

RULES
All characters in the run occupy the same spaces, so you can talk to each other.
You begin with 0 WILLPOWER. Upon completion of certain activities, you will gain more, including but not limited to the below:
1. Pay proper respect to the dead - close their eyes, say a prayer over them, and so on, twice per area.
2. Spill the blood of others.
3. Accept the advice of the Neverborn, at a cost.
4. Experience a moment of peace.
5. Display a moment of great compassion, valor, temperance or conviction.
To perform certain activities—things that are toward the cause of life—you will be told you need to SPEND an amount of willpower to do it without incurring the WRATH OF THE VOID. It is not usually a bad idea to spend the Willpower when asked.
If you don't know what to do, you can ASK THE ADVICE OF THE NEVERBORN once per area. Their advice may be somewhat questionable! But it may get you in the right direction and following it will net you Willpower. Otherwise, poking around in the environment and talking to anyone you might find around is not a bad idea; depending on the action and the intent, any action taken might be useful.