Heart Game: Hurricane - Run 5
[At first, all is still; all is silent.]
[The only light is the light from your phone, where a checklist has taken over the screen. It reads:]
___ Make a change
___ Repair something
___ Protect something
___ Find the True Heart
___ Survive
[Then the light comes up, bright, and then brighter, and you are in…]
[The only light is the light from your phone, where a checklist has taken over the screen. It reads:]
___ Make a change
___ Repair something
___ Protect something
___ Find the True Heart
___ Survive
[Then the light comes up, bright, and then brighter, and you are in…]
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[The whispers hold no sway over you.]
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But at a roll of 5, probably not very effectively. 3 damage, though.]
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[You don't manage to hit; the harbingers twist and writhe in the air, avoiding the blow. The harbingers are no more effective, scrabbling uselessly at your suit with their claws.]
[Wis, please?]
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She is going to try to smash again, this turn supporting Prim on Strength rolls!
Unfortunately, her own attempt at attacking is a 4, though if it does anything, the damage is 4 too.]
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[The whispers hold no sway over you.]
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Continuing to slash! Roll of 11, damage 3. Still not great.]
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Does it matter anymore?
You've asked yourself a thousand times, over the yawning black emptiness inside you.
[Your blows don't connect, and one of the harbingers scratches uselessly at your armor, but the other spears you with its whiplike tail for 24 (2 dam)]
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Does it matter anymore?
You're always afraid you know the answer, and that the hollow place inside your chest will swallow you whole.
[One of the harbingers misses, but the other hits for 25 (2 dam).]
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[Wisdom 13.
This round she activates the debuffs on all harbingers.
She slashes back, but is beginning to feel the despair as her efforts seem futile. However, with a result of 22 (4 dmg), her luck may be turning around]
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Does it matter anymore?
Of course it doesn't. Nothing's mattered for a long, long time.
[You have become infected. You are overcome by the urge to give up - to lay down in harm's path and give up the fight.]
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nearly forgot wisdom 22]
Sekhmet! It's okay, get up!
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[If you want to get Sekhmet to her feet, you'll need to convince her somehow...]
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Sekhmet! Sekhmet, I know it's scary! It's okay to be afraid! I'm afraid too, but we can do this! You're not alone, Prim and me, we're here to help, but we need you too! I need you! Right now! Help me, Sekhmet!
[16 charisma and wisdom]
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[Thankfully, this harbinger's claws also can't seem to penetrate your suit.]
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[She's drowning in despair, she feels like she's adrift in emptiness. It feels like the time she was broken and turned into a monster. A witch of chaos, corroded by the void.
It's hopeless.]
Sorry... I just... can't. I'm broken. I've always been broken. I'm just going to fade away, gently.
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She activates her suits flight to give her some extra momentum and gets enough room to smash her frying pan into the harbinger on top of her, 19 strength for 3 damage, and she keeps flying up, holstering the frying pan to whip her hair in two different directions - one to catch Sekhmet and one to catch Prim, and haul them both up into the air with her.
And then she is FLYING AWAY MAGICAL GIRL SQUAD OUT. Heading to the nearest not burned down roof area.]
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Sekhmet, hang in there!
[26 wisdom!]
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[Rushes in, shooting the monster away with her gun (strength 20 damage 4) and healing Sekhmet for that 2 damage!! And rolls a 23 for wisdom]
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