IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[They're bullets. He doesn't know what a bullet is.]
Also got crushed a bit, but I don't think...anything broke? [He's gonna be hella bruised.]
[Gonna stumble on in to the room and what is blood splatters being a concern, that's just serious healer hut time right.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[And assuming Rye does in fact sit down, he's going to grab some tools from the shelves and numb up his arm before we go digging for - he assumes shrapnel but hey he can pull out bullets too, that's fine. There's none of the added bluster from their previous encounter, he's all business as he works.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Most of the injuries are actually from animal bites. His arm has two bullets in it.]
Two shots to my left arm. [Closing his eyes.] Bruising on my back, might be hard to tell under the scales, don't know if a rib broke or not. [He doesn't know he can will those away.] A chunk out of my right leg. Three on my right side, two on my left, four on my back.
[He keeps very still. Tense, because he expected pain, but he knows you don't move for healers.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
What exactly did you end up fighting?
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[He's started to roll that the crazy Might As Well Happen.]
Big monster thing. Horn. Bipedal. Muscley. About.....fifteen feet tall, I'd say....
Could rip out a telephone pole....
Turned one to a porcupine....became a lot of porcupine.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[His tone is level and clinically curious, the numbing leaving his side and moving to his chest so he doesn't have to feel his rib moving back to where it ought to be.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Imps fused to make big monsters.
Might be individual imps became porcupines.
[Yeah, no, it's easy to stay still when it doesn't hurt. He can just talk.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Huh. I wonder if making them feel phantom pain would be on the basis of the wounds they received in that form, or separately...?
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Phantom pain is a pain in the ass though...
There were....it made holes in it's form. That's when I got hit....hit by the thing that got shot. Went through 'em.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[And finally, moving on to his left leg. Everywhere else shouldn't hurt anymore even though he's stopped numbing it, although Rye is now covered in brand new scar tissue as a result.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[It's cool, he already Had A Fair Amount. He's not like a meat grinder healed over, but he's certainly been in a lot of fights.]
[
You could seriously fuck him up if you wanted to Izanagi.]Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Apparently we can make old scars hurt as though they were new, but I haven't exactly tried that on anyone. I wasn't really planning to as long as I could avoid it.
[Aaaaand done! He'll stand up properly, peeling off his gloves by the wrists and depositing them in the same container as the bullets so he can go dump them all and wash up.]
You should be good. I'll try to fetch you something to drink in a moment.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Wonder if that'd make the big monsters divide. Scars....scars are just your body stitching itself together again....if imps are parts stitch together again....
[There is a wild idea.]
Hm? Oh, cool.
Were you making me numb? Or should I be worried about that?
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
I've turned it off, though, so you should be able to feel everything as usual again.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Shock.
Thanks Izanagi. You're awesome.
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[c':]
Just doing my job here. Let me get you a glass of water.
[And he will disappear into the main dorm briefly and return with four glasses actually, setting three down on some spare counter space away from the injured and handing one to Rye.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Still. You've been a lot of help...one day I'll return the favor.
[He will just sit out of the way to try and recover because it's still U G H.]
[But will take the glass.] Thanks. [And drinks. And drinks. And drinks, yeah he was getting dehydrated.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Waving a hand nonchalantly.]
Oh, and if you need more water, you can use the sink - but make sure you run it for a while before you put your glass under it.
Sometimes the faucets here produce blood instead of water.
[Y'know. As you do.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Good to know.
Kind of land for the clashing animal print now...
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
[Skulls are Legit Decorations, blood is only kinda.]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
That kind of thing.
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[V I K I N G S]
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL
Re: WEDNESDAY - NOON TEAM HEALING + REVIVAL