Imeeji Idol Productions ([personal profile] idolpro) wrote2020-07-22 04:19 am

IMPOCALYPSE

BATTLE MECHANICS
  • This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.

  • You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".

  • With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.

  • Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.

  • Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.

  • UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)

Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
  • Black substance, both sticky and acidic
    • A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.
send_noods: (F take a knee)

Re: PLAYER (RE)ACTION

[personal profile] send_noods 2020-07-24 09:58 pm (UTC)(link)
[The glowing's probably Not Good and he braces for retaliation. He doesn't expect the sudden dragon spin, but he's fast enough to avoid it (dodge 6) and shoves his new sword friend out of the way as he goes (dodge assist 4 to Vergil)

He doesn't manage to dodge (2) as a chunk of concrete hits him in the torso, knocking the wind out of him and possibly bruising ribs. He coughs for a few seconds, before rallying himself for more attacks. He grimaces as his attacks slow, ow ribs]

Roll (4 3 1 3)] dmg 4,6,4 total dmg= 14
Roll (4 4 3 6)] dmg 4,6,6 total dmg= 48
auguryofinnocence: (In his desolate mountains rifted furious)

Re: PLAYER (RE)ACTION

[personal profile] auguryofinnocence 2020-07-24 10:05 pm (UTC)(link)
[oh no new sword friend

Vergil's distracted with his own chunk of debris, but he sees that impact not far away - and frowns when he notices Gladio slowing down. Looks like it won't stop him, which naturally earns a boost to respect. And means he doesn't have to actually stop what he's doing to help.

We're not going to say a single word to each other this whole time but we're going to bond so hard anyway apparently]
send_noods: (shield 2)

Re: PLAYER (RE)ACTION

[personal profile] send_noods 2020-07-24 10:10 pm (UTC)(link)
[silent manly bonding!]