IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

(1/?)
2/
That said, the wave takes her straight to Hurricane, and she can at least keep herself together long enough to hoist him up and wrap her prosthetic arm tight around him]
I've got you--hold on.
[Which is a literal request--and she Living Forges another blade, straight at the remains of the monster--and Warpstrikes the both of them there.
(No worries about the whiplash, everyone knows Heroes Never Die)]
(3/?)
[He presses gratitude out her way, over the emotionshare link - holds on, tight as he can, and then they're moving. It's too fast for him, even if it's fine for her; the force of it snaps his neck]
[He ought to be dead]
[At very least, he ought to not be able to get back up again]
[But Heroes Never Die, and somehow, someway, he manages to let go of her - to get his legs under him to manage a landing. It's not graceful, by any means - but he's standing, and he slashes at the creature they're standing on, cutting into it for all he's worth]
[Hit: 6 Damage: 4 5 4 1
Hit: 5 Damage: 2 4 2 3
miss (3)
Hit: 4 Damage: 3 5 4 4
Hit: 5 Damage: 3 1 5 5
Total: 55]
4/4
(1 2+3 | 6 5+2 | 6 3+1 | 6 4+3 = 1 fail 18 dmg)
...There may be a drop after this but gravity never hurt nobody so]