Entry tags:
Glory Ideal World
As you come to consciousness, you hear narration in your head. For some reason, this seems perfectly natural.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Welcome to Glory's Ideal World!There appears to be an almost ghostly pistol at your hip, hovering attached to nothing. It's a revolver with two settings, easy to pick up and fire, and the bullets themselves are even more incorporeal - shadows that dart through the air and disappear without a trace on impact.
You'll find you have a gun at your side. You'll use this to interact with the things and people in this world. Don't worry, though! This is not a normal gun, and it doesn't fire real bullets! No things or people will be harmed by being shot with them. In fact, they won't do anything at all unless you shoot at weak points—actually, let's call them key items or key concepts. In order to break through to reality, you'll need to identify which of them are true and accurate representations, and which are illusion or delusion. Destroy the delusions, and strengthen the truths! However, be careful—if you strengthen a delusion it will make it harder to escape this world, and if you destroy a truth it will be harder to escape with Glory and yourselves intact!
You have two kinds of bullets - "Affirm" bullets and "Deny" bullets. If you think something is true and should be reinforced, shoot it with an "Affirm" bullet! On the other hand, if you think it's false, shoot a "Deny" bullet! You'll find out what other effects this has as you go! You've even been given one special skill to help you out!
Of course, you can always leave things alone. But if you don't want to be trapped here forever, you'll need to make some decisions. So don't be shy. You've got unlimited ammo.
(OOC: Key items and concepts will be bolded in descriptions and dialogue, and your character will be able to sense they seem important as well. You can shoot any of them you see at any point. How do you shoot a concept? Don't worry about it. Just say what you're shooting in your action tag, and whether you are AFFIRMing or DENYing. In addition to doing damage to or reinforcing the ideal world illusion, shooting these may cause mental or physical effects. These affect everyone in the vicinity, not just the person who fired the bullet.
Otherwise, you can assume the guns have no effect on anything.
You can check your character's individual skill and their starting area in the signup sheet. Skills are one time use.)
STARTING AREAS: WORLD P | WORLD 1 | WORLD D
Re: WORLD 1: GAME SHOP
King can probably notice it's not a particularly advanced deck though. It's a slightly modified structure deck from the shop.]
What do you mean?
Re: WORLD 1: GAME SHOP
He leans in to peer as she goes through the cards. ]
I didn't know you played.
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
[ Hm ]
Right, I must have forgotten. I'm a little off today.
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Sorry, but I don't see that happening any time soon.
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Did you want to play?
Re: WORLD 1: GAME SHOP
Wait . . . client?
Re: WORLD 1: GAME SHOP
[She gestures behind her to the posters on the wall. Most of them are advertisements for tournaments, game previews, or launch events. However, there are a couple that stand out. One has Glory on it in a dramatic pose, with the caption:
Morning☆Glory, Duelist for Hire
Eight years experience, undefeated for fifty straight matches
Clients will be screened
and a second isn't a poster at all, but a magazine cover with the headline:
Study shows violent crime rates in Japan down 80% with Duel Mediation
What will this mean for the future?]
Re: WORLD 1: GAME SHOP
Whoa.
Re: WORLD 1: GAME SHOP
Of course, I'm still not as in demand as you.
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
Re: WORLD 1: GAME SHOP
It seems only right we have a duel, in that case.
Re: WORLD 1: GAME SHOP
Then let's do it.
Re: WORLD 1: GAME SHOP
Ah-- but my deck . . .
Re: WORLD 1: GAME SHOP
[If he can picture it, he has it.]
Re: WORLD 1: GAME SHOP
Nevermind, I guess I do.
[ Now he just needs to kick Glory's ass at Duel Monsters and that will solve everything . . . right? That's how it usually works. ]
Re: WORLD 1: GAME SHOP
Also, her deck is a Synchro deck? What even is that?]
Re: WORLD 1: GAME SHOP
Well anyway. He's as smug and satisfied as he usually is after winning a duel, though he's a little surprised Glory lost in her own ideal world. ]
Good duel -- but maybe next time.
Re: WORLD 1: GAME SHOP
I'll get you eventually.