Entry tags:
Yvette's super fun spy simulator: Session I
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
tl;dr The more evidence you collect, the more convincing you are; memories can be used to unlock certain things, but if they run low, you get mindfucked (probably).
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off :)
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- After 5 memories have been exhausted, false memories will be implanted
- Planted memories will not be accepted as Payment.
- Alternate Payment is negotiable, but the player will lose whatever they give her
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
tl;dr The more evidence you collect, the more convincing you are; memories can be used to unlock certain things, but if they run low, you get mindfucked (probably).
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
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"...I think we're getting off topic."
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Are you sure you're suited to this place? Or... are you sure you want to be?
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[What with the cloud of cigarette smoke.]
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"No, I don't believe so."
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You don't sound so sure of yourself... Come on. There's got to be someone you can remember. Someone you enjoyed being around, even outside of your work.
You really can't think of anyone, not a single person, who made an impression like that?
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"I think you should go. You're still being assessed."
Feel free to travel to study, combat, acting or the practice room.
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[Let's tryyyyyyyy practice room?]