Entry tags:
Yvette's super fun spy simulator: Session I
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
tl;dr The more evidence you collect, the more convincing you are; memories can be used to unlock certain things, but if they run low, you get mindfucked (probably).
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off :)
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- After 5 memories have been exhausted, false memories will be implanted
- Planted memories will not be accepted as Payment.
- Alternate Payment is negotiable, but the player will lose whatever they give her
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
tl;dr The more evidence you collect, the more convincing you are; memories can be used to unlock certain things, but if they run low, you get mindfucked (probably).
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
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what is this computer connected to. looking for the cord, for that ]
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Turning the computer on and off, makes little difference, as if everything is just for you to make a selection on the computer screen.
1/2
probably can't exit whatever this screen is so he's going to, eventually, just. study the screen. what does he choose. how does he choose it
>Social skills
>Combat
these are obviously her spyyyy things
>I don't know
he's allergic to this. is there an option here? he suddenly cannot read.
>Let's take a break
hang on, in order to convince yvette to leave her Ideal World he'd have to find her first. he's not going to find her in this option.
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but what's the likelihood of social skills vs combat? equally, in his eyes—they're both important for spy stuff. so
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don't @ him ]
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