Imeeji Idol Productions ([personal profile] idolpro) wrote2020-08-01 11:34 am
Entry tags:

Yvette's super fun spy simulator: Session I

Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
  • Unit abilities are off :)
  • Yvette is actively trying to sabotage players
  • One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
  • After 5 memories have been exhausted, false memories will be implanted
  • Planted memories will not be accepted as Payment.
  • Alternate Payment is negotiable, but the player will lose whatever they give her
  • Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
  • Your smartphone works, and can be used to document inconsistencies in the Ideal World.


tl;dr The more evidence you collect, the more convincing you are; memories can be used to unlock certain things, but if they run low, you get mindfucked (probably).
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
tradesecret: Quotes from "Clue" (Default)

Re: Library

[personal profile] tradesecret 2020-08-02 04:39 am (UTC)(link)
There's nothing beyond the windows that isn't painted. There's only enough chairs to sell the perception of a larger room, but there's nothing hiding in, under, or around them.

There are no people, or additional decor.

You're free to move on to the combat practicum, social skills, break area, or practice area.
enlightenedatheist: (I'm sure of it)

Re: Library

[personal profile] enlightenedatheist 2020-08-02 04:40 am (UTC)(link)
[ hm

practice area. what's that all about ]