Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Practice Room
Re: Practice Room
Tonight is your night. Wandering through the museum, you hear renowned art critics speak of you alongside Wyeth and Courbet. Artists whom you regard as peers gaze upon your work in awe, breathless at your masterful technique, the deft brushstrokes that turn blank canvases into photographs of the world.
You are praised for single-handedly ushering in a new renaissance in Realism. Beyond the critical accolades and admiration, when words fail you, even the average person can connect with and feel moved by the scenes you portray. No amount of money you'd make taking over your father's company could have ever bought that.
then everything goes black