Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Boss Battle
Standing on the shoreline is Yvette, in a razor sharp skirt suit in black and claret red, her hair slicked back into a severe bun. Her smile is unpleasantly smug, like a certain Producer who shall not be named. In fact, you get the impression that if you blamed her for all your misfortunes and heaped all your hatred upon her, she would welcome it gladly. After all, she has been against you since you arrived, wasn't she? Wasn't she the one who cut your beautiful dream short?
"You've found me."
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Finally. No thanks to those weird stand-ins you have around.
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Everything here is mere set dressing to sell a lie to yourself.
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I'm sorry.
Did he just beat King?
.... What?]
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...
Okay, done.]
Oh.
You are clever.
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He sort of stands there dumbfounded for longer than is probably polite before he speaks.]
Yvette.
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"At your service."
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