Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
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I'm sorry.
Did he just beat King?
.... What?]
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...
Okay, done.]
Oh.
You are clever.
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I've come to strike a bargain.
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Wake up, and I'll help you rebuild everything you've started here.
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Can't you help him now?
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He can't die here. So you don't have to worry about that.
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"Yes, that is true."
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You already know what they are.
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Or did you want me to find all that?
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[ it's empty. ]
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[That doesn't sound like a request]
And stop this nonsense about how I'm overstating your potential.
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But alas.
You are just too useful to leave behind.
Also go date your boy. Damn!]