Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Practice Room
[[ +2 dexterity ]]
You never could forget the way the stars looked in your hometown, the endless glitter against the inky backdrop of the night sky. While the darkness obscures the details, in your heart, you know this is the land you love, with its people, hale and whole. Returning from whence you came should be enough to satisfy you, should it not? Isn’t this everything you wished for? And yet somehow, your mind wanders to those you had come to know during your time in Tokyo-F.
Before you had parted ways, Five, Lahabrea and you had discussed various formulas to resolve that little apocalypse problem involving his world and its various timelines. Between you three, it’s only natural that a solution could be found. On the night before you graduated, you had made a rather foolish suggestion— albeit as a wine-induced jest— regarding the possibility of using certain formulas to travel across worlds. Though in thinking about it now, it was likely impossible. Even if it were possible, Five would be too busy with is family to worry about an old man like you.
Your eyes turn to the stars once more, when the whipcrack sound of a tear opening in spacetime startles you out of your reverie. Five is standing there, with a bag of donuts in hand.
“I can see why you missed this place,” he says, as naturally as though they’d just seen each other yesterday. “I can’t say mine looks like this, but do you want to come see it?”
The answer is “yes,” obviously, and before the word even leaves your mouth, Five already has you by the hand, leading you to the portal he created.
but it doesn't take you where you expect to go