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CAN YOU CHECK THE BACK???
[ For just a moment, it seemed like the game was ending. The game tower reappeared around you - but then there's a sort of shimmer, and everything around you freezes, half formless.
The room the game started in seems overlaid over the normal game tower walls, seemingly flickering in and out of existence. There's a click, like a latch being opened: in fact, you can see that one of the previously locked windows seems to no longer be closed as tightly, though...since you're back in the game tower (probably?), it can't possibly lead anywhere else but a several story drop down into the streets of Tokyo-F...unless…? ]
The room the game started in seems overlaid over the normal game tower walls, seemingly flickering in and out of existence. There's a click, like a latch being opened: in fact, you can see that one of the previously locked windows seems to no longer be closed as tightly, though...since you're back in the game tower (probably?), it can't possibly lead anywhere else but a several story drop down into the streets of Tokyo-F...unless…? ]

GAME TOWER...?
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But then the fur slowly starts to rise along her spine as something deeply not right settles over her. ]
What just--
Kohime?
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. . .Just you?
What, they got tired of having two of us and we're supposed to have a death match, or something?
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What? No. The game is over. At least-- I thought . . .
[ Glancing around the game tower ]
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[She takes in the state of the place, the odd half-glitched overlay.]
Looks like they're having some trouble. Maybe––all the mess with those imp things? Or the power failure. . .
[She crosses over to the odd window, reaching out to push it open, if she can. A several story drop isn't exactly a problem for Verticality or Stability, after all.]
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It was fine when they dragged us all in here originally.
Maybe some idiot screwed up and is about to get fired.
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there is a several story drop.
The street below looks like it's probably Tokyo-F? ]
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[Good thing cats like heights! She's going to pull herself up into the window to climb down the side of the building.]
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She's turning to squint at the Game Tower as she does, though, and then the street below.
Where did everyone go . . . ???? ]
???
The streets of wherever you're at now seem as empty as Tokyo-F, though. The shimmering strangeness of the air around you is similar to how it was earlier, with a distinct sense of everything being frozen in place even if there's nothing to really indicate that's the case - you're definitely capable of moving, anyway.
The street you're on, sandwiched between rows of buildings, seems to twist and turn into infinity. If navigating that isn't appealing, there's also a side alley between the first set of buildings, which seems to go...somewhere? ]
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Where––what is this? I don't––why's it just us?
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This doesn't look like . . .
[ A pause, her tail lashing ]
Unless we both ended up in someone's head? Someone who really likes this place for some reason.
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[She gives a vague handwave indicating the everywhere]
––here. C'mon, that way's the only direction that doesn't like like we might end up in some kind of endless gray territory, or something.
[Pointing out the alleyway, and without waiting to see if Sabre agrees or not, she heads that way.]
WAREHOUSE EXTERIOR
A large building that looks to be some sort of shipping center or warehouse sits ahead of you - it's the one building that can actually be perceived without a splitting headache.
There seems to be one person-sized door up a catwalk between two of the loading docks. What can be made out of the half-faded sign above it reads "IDOL DISTRIBUTION CENTER". ]
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She freezes, both hands balling into fists.
Softly: ]
No. No way.
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"Idol. . . Distribution Centre"?
What does––does that mean. . .?
[She pauses only to give Sabre an uncertain look –– then just straight up gallops on all fours up towards the door.]
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Either way, she's taking off at her own sprint. ]
This is where they take you when they jerk you on and off programs. It has to be.
[ The panic of "am I being taken off the program" can wait for later ]
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The door immediately in front of you looks kinda weathered, but serviceable. ]
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[But. . . maybe––
She opts to attempt to just kick in the door. There's no one around, anyway.]
Re: WAREHOUSE EXTERIOR
The door swings open with a loud CLANG. Even from outside the entirety of the lobby's interior can be seen, since it's not much. It's grey and drab and boring and cramped and there's basically just a set of three chairs against the wall by the entry door, a water cooler, and a booth with a bowl full of very stale candies atop it. There's a heavy looking push bar door next to the booth, and you can hear the faint whirring of machinery past it. ]
1/3
[ Oh OK. I mean yeah that works ]
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[ Once she scans the room to confirm it's empty as fuck, she's heading directly for the next door. It's time to wrench this one open too. ]
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Right on Sabre's heels, to help her with it if it's too heavy.]
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TIME TO LEAVE
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THE END.
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1/2
2/3 i lie
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