❁ Characters have access to all of their canon powers, as well as all of their purchased imeeji powers. ❁ Phones work! You can't contact people outside of the ideal world, but you can contact other characters in the same session as you, plus access your phone camera, apps, the internet, etc etc. ❁ Feel free to tag other characters in the same session as you or run solo, either is fine.
Characters innately know two things: ❁ Their objective is to show Ao that it's better for her if she leaves, and help her return to Tokyo-F. ❁ Death in this world is permanent. If you die, you don’t get another chance. If Ao dies, her spirit stays in this realm.
It's green and vast and calming. There's a pleasant breeze passing by, carrying the smell of wildflowers and the voices of an adult and a child a short distance away, tossing a long bone back and forth as a sheepdog chases after it, to and fro between them.
Past them looms the skeletal remains of a ruined modern skyscraper, overgrown with vines.
Just a little ways behind you is a small, plain wooden house. The wood isn't treated, or even sanded down; it looks like it was made using little more than an axe and a knife. There's a hole carved out of the door for a handle. ]
[ It’s already pretty apparent even at a distance thanks to the tattoos, and it only becomes clearer up close that the child - teenager, really - is just a younger-looking, much smaller Challah. She can throw the bone a lot further than the man opposite her, who keeps coming up short and also isn’t very good at catching it in return even when she tosses it right to him. In spite of this, he’s laughing a lot, like he’s having a great time. Visually, they make an odd, mismatched pair; the man is in a bright purple quilted windbreaker over a graphic tee of some kind, sweatpants, and very comfortable-looking sneakers, while Challah Small is barefoot, in just a simple tunic.
The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing has morphed into a wheeze.
as Challah comes over and speaks to them, Challah Small turns and gapes at her, too startled to respond for a second ]
[ It’s already pretty apparent even at a distance thanks to the tattoos, and it only becomes clearer up close that the child - teenager, really - is just a younger-looking, much smaller Challah. She can throw the bone a lot further than the man opposite her, who keeps coming up short and also isn’t very good at catching it in return even when she tosses it right to him. In spite of this, he’s laughing a lot, like he’s having a great time. Visually, they make an odd, mismatched pair; the man is in a bright purple quilted windbreaker over a graphic tee of some kind, sweatpants, and very comfortable-looking sneakers, while Challah Small is barefoot, in just a simple tunic.
The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing morphs into a wheeze and the bone drops from his fingers. Challah Small hurries over to take his arm and help him sit down in the grass. With the game of catch-slash-fetch coming to an end, the dog comes to their side, too.
the man beams up at you, even as he’s struggling to catch his breath ]
[ the "dog" is gone. in the middle of the field are now four people.
one is Solomon, practically collapsed in the seat of his walker and heaving for breath.
one is a tall, gray-haired man with a looming presence, with a myriad of wounds and a towering set of ichor-encrusted wings, hovering over Solomon with a furrowed brow.
one is Abel, curled up with her head pillowed in the lap of the last.
the fourth, slowly stroking Abel's head, has waist-length hair, is dressed in a plain, undyed linen long-sleeved dress and gloves, wears an even, unreadable expression, and has no mark on her forehead - but otherwise, there’s no mistaking she looks exactly like Ao. ]
-- AO! [ hey guess who has one braincell that's completely fried out and has only one single thought right now. and that one single thought is must talk to sister.
so she's immediately running towards the group, charred body still in her arms. ]
[ You open the door to what seems to be a combination kitchen and dining area. The floors are bare dirt ground, except for some wool rugs scattered around here and there; there’s one under a set of carved wood chairs and a table. It would look like a commoner's house from a very, very long time ago, if it wasn't for the up-to-date appliances and smooth white kitchen counters. (Actually, they're even more advanced than modern appliances...?)
On the wall behind the dining table hangs a large wooden cross.
Aside from the entrance leading to the field outside, there's only one other door. ]
[Being more advanced goes right over this guy's head, he doesn't technology. But it is a strange juxtaposition with any appliances in this house. He tries the other door after a look around the room.]
[ There are three women in this room. One old, white-haired woman lies in bed, eyes closed, with a face mask hooked up to a breathing tube covering the lower half of her face. The breathing tube is connected to boxy machine beside the bed with a screen display on it that beeps periodically. In one of her hands she holds a sprig of myrtle to her chest; the other is held by another similarly old, similarly white-haired woman, tall and gray-eyed, sitting at her side.
The third, sitting on the opposite side of the bed, has waist-length hair, is dressed in a plain, undyed linen long-sleeved dress and gloves, wears an even, unreadable expression, and has no mark on her forehead - but otherwise, there’s no mistaking she looks exactly like Ao.
There was a plaque by the door declaring the name of this building, but it's illegible now, half-ruined and half-veiled by greenery. Inside, you find what used to be a wide lobby with high ceilings. There are stands dotted across the floor, some of them still mostly intact; it looks like they might have once held artifacts on display, but every glass case atop of them has been shattered and whatever was inside taken. A visitor's desk is half crushed beneath rubble from the floor above. In some places, there are craters in the floors or gaping holes in the wall that looks like something smashed through with brute force; in other places, there are char marks and ash as if there were fires and explosions. All throughout, sprouting from cracks in the construction and holes from the destruction alike to overtake every available surface are vines, weeds, flowers, shrubbery, even a tree grown so tall it threatens to push through the ceiling to the floor above.
The door to the stairwell has been ripped off its hinges, but the stairs inside look usably intact. There are only stairs going up, even though the empty elevator shaft nearby clearly goes down. ]
[ Coming out of the stairwell, you find yourself in a... hallway, probably?
The details of this place are pretty fuzzy. There’s probably a wall railing? Some bookshelves? At least it being this vague means the floor isn’t real enough to give way under you. Aside from the door to the stairwell, there is a door to a room, somewhere. ]
[ Coming out of the elevator shaft, the room you find yourself in...
... is utterly obliterated.
Compared to this, the destruction in the lobby was nothing. Everything here has been burned down to nothing. Any furniture that might have been in here has been reduced to meaningless scraps; anything that might have been metal has been melted down. All you can really make out about what kind of place this might have been at all is that there is a raised portion of the room, the walls of which have almost entirely collapsed, but which might have once been an observation deck overlooking the rest of the room.
In the center of the room lies a charred, unrecognizable husk of a human body. It's not the right size to be Ao. ]
GUIDELINES
❁ Phones work! You can't contact people outside of the ideal world, but you can contact other characters in the same session as you, plus access your phone camera, apps, the internet, etc etc.
❁ Feel free to tag other characters in the same session as you or run solo, either is fine.
Characters innately know two things:
❁ Their objective is to show Ao that it's better for her if she leaves, and help her return to Tokyo-F.
❁ Death in this world is permanent. If you die, you don’t get another chance. If Ao dies, her spirit stays in this realm.
START
It's green and vast and calming. There's a pleasant breeze passing by, carrying the smell of wildflowers and the voices of an adult and a child a short distance away, tossing a long bone back and forth as a sheepdog chases after it, to and fro between them.
Past them looms the skeletal remains of a ruined modern skyscraper, overgrown with vines.
Just a little ways behind you is a small, plain wooden house. The wood isn't treated, or even sanded down; it looks like it was made using little more than an axe and a knife. There's a hole carved out of the door for a handle. ]
Re: START
Hello...? What are you playing?
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The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing has morphed into a wheeze.
as Challah comes over and speaks to them, Challah Small turns and gapes at her, too startled to respond for a second ]
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Which is why she heads that way, in the end. ]
It's a beautiful day to play outside, huh?
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The man looks to be somewhere in his twenties, maybe, but it's hard to place age with confidence because he also seems pretty sickly; his complexion isn't good, and he's way too skinny, next to no muscle definition as far as the eye can see. The distance he can manage to toss the bone gets progressively smaller, until he seems to have tired himself out so much that his laughing morphs into a wheeze and the bone drops from his fingers. Challah Small hurries over to take his arm and help him sit down in the grass. With the game of catch-slash-fetch coming to an end, the dog comes to their side, too.
the man beams up at you, even as he’s struggling to catch his breath ]
It is.
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Kaguya & Challah
one is Solomon, practically collapsed in the seat of his walker and heaving for breath.
one is a tall, gray-haired man with a looming presence, with a myriad of wounds and a towering set of ichor-encrusted wings, hovering over Solomon with a furrowed brow.
one is Abel, curled up with her head pillowed in the lap of the last.
the fourth, slowly stroking Abel's head, has waist-length hair, is dressed in a plain, undyed linen long-sleeved dress and gloves, wears an even, unreadable expression, and has no mark on her forehead - but otherwise, there’s no mistaking she looks exactly like Ao. ]
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so she's immediately running towards the group, charred body still in her arms. ]
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CW: dismemberment + killer... bugs?
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HOME
On the wall behind the dining table hangs a large wooden cross.
Aside from the entrance leading to the field outside, there's only one other door. ]
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Vergil return
[ she herself speaks very softly, hardly above a whisper ]
May I offer you food or drink? You are a guest in this home.
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BEDROOM
The third, sitting on the opposite side of the bed, has waist-length hair, is dressed in a plain, undyed linen long-sleeved dress and gloves, wears an even, unreadable expression, and has no mark on her forehead - but otherwise, there’s no mistaking she looks exactly like Ao.
She looks up when you come in. ]
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Ao? Is this your family?
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INSTITUTE LOBBY
There was a plaque by the door declaring the name of this building, but it's illegible now, half-ruined and half-veiled by greenery. Inside, you find what used to be a wide lobby with high ceilings. There are stands dotted across the floor, some of them still mostly intact; it looks like they might have once held artifacts on display, but every glass case atop of them has been shattered and whatever was inside taken. A visitor's desk is half crushed beneath rubble from the floor above. In some places, there are craters in the floors or gaping holes in the wall that looks like something smashed through with brute force; in other places, there are char marks and ash as if there were fires and explosions. All throughout, sprouting from cracks in the construction and holes from the destruction alike to overtake every available surface are vines, weeds, flowers, shrubbery, even a tree grown so tall it threatens to push through the ceiling to the floor above.
The door to the stairwell has been ripped off its hinges, but the stairs inside look usably intact. There are only stairs going up, even though the empty elevator shaft nearby clearly goes down. ]
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. . . She goes to the elevator shaft and peeks down to see if there's anything visible from where she's at or if there's a way down from here.
Though maybe she should go up? That man...Solomon, he's staying here? ]
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as she goes through the lobby her fingers trace over anything she passes, as if just... trying. to get anything from the broken objects.
she takes her time, but eventually she comes to the elevator shaft.
Time to just jump right down it. ]
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UPSTAIRS
The details of this place are pretty fuzzy. There’s probably a wall railing? Some bookshelves? At least it being this vague means the floor isn’t real enough to give way under you. Aside from the door to the stairwell, there is a door to a room, somewhere. ]
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Are there any books intact? She might attempt to look through some. ]
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BASEMENT
... is utterly obliterated.
Compared to this, the destruction in the lobby was nothing. Everything here has been burned down to nothing. Any furniture that might have been in here has been reduced to meaningless scraps; anything that might have been metal has been melted down. All you can really make out about what kind of place this might have been at all is that there is a raised portion of the room, the walls of which have almost entirely collapsed, but which might have once been an observation deck overlooking the rest of the room.
In the center of the room lies a charred, unrecognizable husk of a human body. It's not the right size to be Ao. ]
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