Shrike. Warpstrike. Lifts the user up off the ground and pulls the user rapidly to any designated weapon; like a knife, a sword, a whip, or even the jaws of a monster, so hopefully you've got a Plan B. Primrose. Henshin. Allows the user to transform to their sentai/rider form, giving them an additional +10 health. But, not only that, she can summon her companion once, and only once, to perform a devastating psy attack for 1d16 damage. Nero. Living Forge. Grants the user the ability to generate almost any hand held weapon, so bows, firearms, maces, swords, and whips are all kocher. However, if a bow or a gun is generated, then it will only ever come with a single bolt/bullet, so make it count. Nemesis. Stability. Grants the user the ability to not lose their footing if knocked over. In addition, the user is also now capable of tearing up portions of the ground to create temporary floating platforms, from which they can do cool stunts from. As soon as the platform is touched it'll crumble, so you better keep on keeping on. Hurricane. Heroes Never Die. Grants the user the ability to remove their heart and put it into another vessel, like a lich, except that vessel has been decided for you and it's currently on your person. You cannot die in battle, but you get the feeling if you crush the small gem hanging around your neck you'll awaken your true power. ***If, during battle, the gem is crushed, then Hurricane will find himself in his power suit for the remainder, and each attack he makes does double the damage. Gladio. Quick as a Wink. Allows the user to move up to 1̟͉̰͙̠̜͗̚2̭̉́̂́̈ͩ3̮̗̺̠̦͗̂͌̈ͫͣ̓̕4̺̼͎̏̏̐̃ͫ͂5͉̼̼͎̭͇͒̃͌ͩ times as fast as a human can at will, giving the user the ability to "vibrate" in such a way as to pass through certain solid matter or manipulate their speed force energy into channeled lightning bolts. Each bolt does 1d6 damage.
for all your texty text needs.
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sad bird in snow: Thank you, Nemesis!
go go power rangers.
Primrose. Henshin. Allows the user to transform to their sentai/rider form, giving them an additional +10 health. But, not only that, she can summon her companion once, and only once, to perform a devastating psy attack for 1d16 damage.
Nero. Living Forge. Grants the user the ability to generate almost any hand held weapon, so bows, firearms, maces, swords, and whips are all kocher. However, if a bow or a gun is generated, then it will only ever come with a single bolt/bullet, so make it count.
Nemesis. Stability. Grants the user the ability to not lose their footing if knocked over. In addition, the user is also now capable of tearing up portions of the ground to create temporary floating platforms, from which they can do cool stunts from. As soon as the platform is touched it'll crumble, so you better keep on keeping on.
Hurricane. Heroes Never Die. Grants the user the ability to remove their heart and put it into another vessel, like a lich, except that vessel has been decided for you and it's currently on your person. You cannot die in battle, but you get the feeling if you crush the small gem hanging around your neck you'll awaken your true power.
***If, during battle, the gem is crushed, then Hurricane will find himself in his power suit for the remainder, and each attack he makes does double the damage.
Gladio. Quick as a Wink. Allows the user to move up to 1̟͉̰͙̠̜͗̚2̭̉́̂́̈ͩ3̮̗̺̠̦͗̂͌̈ͫͣ̓̕4̺̼͎̏̏̐̃ͫ͂5͉̼̼͎̭͇͒̃͌ͩ times as fast as a human can at will, giving the user the ability to "vibrate" in such a way as to pass through certain solid matter or manipulate their speed force energy into channeled lightning bolts. Each bolt does 1d6 damage.