Entry tags:
princess maker - BAD END=DEAD END
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

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that is to say, at some point, he is watching supposed daughter-princess-thing walk into a wall all of once before he reaches out to stop her.]
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[And she's angry at literally everything. Except the kid]
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... whaaaat's going on?
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[At least Silk is always willing to rant about what's bothering her if she's asked directly]
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Seeeems a bit more than just "afraid of doorways" and "blind" in that case.
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[Doesn't even have anything to say but raises a hand in greeting.]
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[WHY IS EVERYONE IN DESPAIR?]
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Thorn?
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[For Dagger]
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[shooting him a look like OK Spill Spare No Detail Since Everyone Keeps Vaguesplaining]
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[Pointing at the princess.]
That is our daughter. Apparently some of us were helping here learn and grow earlier. Teaching her how to be a princess or well rounded or something. Phoenix and I showed up later. We all decided to try to take her out of this place. She dissolved into a bloodless mess --- let's just not go into details, the remains are in a box somewhere.
She reappeared blind and ... well, now she's like this.
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but doesn't seem fussed.]
You definitely need more nimble fingers if you're going to steal a phantom thief's glasses.
[light teasing tho]
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"Papi!"
And, she giggles.
"I'm not tryna steal 'em! But you should be more nimble if you don't wanna get 'em stolen."
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[time to take hold of her hands before they can stray too far, squeezing them reassuringly.]
But I guess you get points for catching me off-guard.
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