Entry tags:
princess maker - BAD END=DEAD END
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
Re: DISCUSSION
Moonfire?
Re: DISCUSSION
"Father, look what I can do!"
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...? What are you doing, exactly?
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Hahaha, no, just kidding. Nothing as good as that happens - instead the earth splits apart at the grave site, and the very dirt itself starts to clump together, as if becoming animated.
"See? See!"
Re: DISCUSSION
[Crouching down to watch, ruffling her hair gently.]
I see! I'm not sure what I'm seeing, but it's cool that you're doing it, sweetie.
Is this a golem of some kind?
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Moonfire shrugs.
"I 'unno. But I heard her, and then I saw her, and I knew I could bring her back so I did!"
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I don't mind if you do this responsibly, we just have to figure out what responsibly means in this case, right?
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Well . . .
Now you're letting . . . this dirt monster come up . . .
Have fun . . .
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Is this what you're interested in doing, then, Dagger? Um, making... you said she was a her? What's her name?
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She speaks to the dirt.
The dirt does not say anything.
"Her name is Charlotte!!"
Re: DISCUSSION