Princess Maker 1.5: Taisho Roman Revolution
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: Samira, one of the Queens of your Kingdom, hand-selected your employers' child. She could not send her own child to the Lost Continent, of course—she has her own inheritance battle to face within the Kingdom and sending her own child out is essentially forfeiting that battle—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all. That your child would catch the Queen's eye surely means the inheritance is as good as hers! ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: Samira, one of the Queens of your Kingdom, hand-selected your employers' child. She could not send her own child to the Lost Continent, of course—she has her own inheritance battle to face within the Kingdom and sending her own child out is essentially forfeiting that battle—so she's selected theirs to sponsor. It's because of her that your charge will be able to go at all. That your child would catch the Queen's eye surely means the inheritance is as good as hers! ]

ROUND 1 CLASSES
CURRENT STATS
+5 charm.
+0 intelligence.
-10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 15 classes each/3 sessions of free time.
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It would make sense to engage a private tutor to fill up the extra time.
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Much as I imagine you are not the sort to care to deal with children personally.
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I suppose some recharging is needed, as much as we should strive to have her be enduring. Fifteen minutes per day should be plenty?
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1/2
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[ . . . . . . ]
But then again, I actually am and don't so... I guess that's what advisors are for? Or intelligent partners?
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DECISION: CLASS EDITION
during free time, Tsukinaga and Shu take her to concerts and buy a piano to play with her
Black can take her to libraries/read to her/teach her philosophy/lit/etc
Yuuki will do cafe/tea-time/picnics/mother-daughter bonding. chatting and helping with emotional problems!!
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Your daughter gains +36 diligence.
Your daughter goes to Culture class. Here, she learns manners, refinement, and elegance. For some reason this month, she's in top form! Your teacher writes a letter for you praising your daughter; "C'est magnifique! Your daughter's dancing, c'est parfait!" your daughter's teacher said. Unfortunately you don't speak French, but you get the idea they're really impressed.
Your daughter gains +165 charm.
Ruka begins to learn to play piano and gain an appreciation for music. And philosophy. And also family and socialization.
Your daughter gains +8 charm. Your daughter gains +4 intelligence.
DISCUSSION
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[ IGNORING DISCUSSION RIGHT NOW, HE WANTS TO BE PROUD OF DAUGHTER ]
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