Entry tags:
princess maker - ☆ZRAEL
[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]

ROUND 0
Rebellious temperament.
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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ROUND 1 MORAL DILEMMA
1
What do you do?
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2
Charming people with duress.
Yes.
The problem however is that she isn't the strongest bully on the playground, and she punched a boy's eye out while also getting clocked herself, and now the parents demand recompense.
What will you do?
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3
Well . . .
This is . . .
A pickle . . .
What do you do?
*As a note, Aradia may continue to participate in the discussion and turn in for decisions, however any actions that are not general ☆ZRAEL decisions means that she will have had to break out of jail first to do them, which she can do, but there will be consequences for that.
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FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all. Well -- not a vacation for you, but your vocation means you could do some travelling and get some business drummed up.
This time, you've decided to go to the Spring Festival fair. Your daughter will be with you the whole time, so what do you plan to do? You have some money, but. . . well. . .
Well, anyway, let's do something fun!
. . . *or . . .
Or your daughter and you could be in jail.
You could do that too.
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
Re: FREE WEEK 1
ROUND 2 CLASSES
CURRENT STATS
+21 charm.
+45 intelligence.
+90 diligence.
Moral compass: Evil.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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Wait.
Your daughter is in jail.
. . .
What are you going to do . . . ?
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DISCUSSION
ROUND 2 MORAL DILEMMA
4
Discuss.
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6
What will you do?
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FREE WEEK 2
Because you've been deemed as . . . mostly harmless, so long as your powers are not working, you can go back and get your things from home. What will you collect? How will you say goodbye to this town?
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ROUND 3 CLASSES
CURRENT STATS
+21 charm.
+45 intelligence.
+90 diligence.
Moral compass: Evil.
DECISION
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ROUND 3 MORAL DILEMMA
7
Not G☆d. Just so you know. They don't believe in that kind of stuff, nor do they believe in the shit your daughter is spouting, soooo liiiiiike. . .
She's small, and she has difficulty doing the manual labor that she has to go through - basically, she does grunt work, moving supplies from one place to another in the desert heat. She has to carry the equipment and do the heavy labor, and while she does have some level of diligence she's still, you know, 10.
At this rate, she's going to run her body to the ground. Plus, she doesn't have any friends! No one wants to chat about death with her :(
What do you do . . . ?
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8
FREE WEEK 3
END
+21 charm.
+45 intelligence.
+90 diligence.
Moral compass: Evil.
Your daughter is dead.
Your wounds do not heal, though if you have any fatal wounds then those are healed barely enough for you to survive long enough to go to endgame.