PRINCESS MAKER 1.5: ☆ZRAEL
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: in the dark of the night, you received an ill omen. A vision of nightmare, if you will. You saw the flames dancing high, blood spreading through the rivers and streams - if the wrong person were to rebuild the Lost Continent, one not properly blessed by the shadows, then the calamity of dragonfire and hatred that had consumed this land centuries ago would once again visit it.
And you know this, because you saw it. Because you were told. Because you know. In this vision, you saw her - the girl impaled, the monster sent to her death for the crime of simply being too monstrous to be allowed to live free: ☆☆☆oth.
And as if that were not proof enough, the next day, you received a letter in the mail.
Your daughter would be sent to the Lost Continent, and you knew that she must be the one to rebuild it - even if she had to become a monster to do so. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: in the dark of the night, you received an ill omen. A vision of nightmare, if you will. You saw the flames dancing high, blood spreading through the rivers and streams - if the wrong person were to rebuild the Lost Continent, one not properly blessed by the shadows, then the calamity of dragonfire and hatred that had consumed this land centuries ago would once again visit it.
And you know this, because you saw it. Because you were told. Because you know. In this vision, you saw her - the girl impaled, the monster sent to her death for the crime of simply being too monstrous to be allowed to live free: ☆☆☆oth.
And as if that were not proof enough, the next day, you received a letter in the mail.
Your daughter would be sent to the Lost Continent, and you knew that she must be the one to rebuild it - even if she had to become a monster to do so. ]

ROUND 0
Snobby temperament.
+5 charm.
0 intelligence.
-10 diligence.
Moral compass: Neutral.
CHILD'S NAME?
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(with any additional names to be added/reqconned as necessary because everyone must contribute)]
There. A proper name for a proper daughter of Zrael.
ROUND 1 CLASSES
CURRENT STATS
+5 charm.
0 intelligence.
-10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 15 classes each/3 sessions of free time.
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15 Math & Science
3 Free Time
Everyone will hang out with her during free time; Glory will teach her assassination techniques, Raven literature, Wataru theater, and Aradia astronomy.
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DISCUSSION
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... she doesn't even have a name of her own...
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Oh, parenting...
[ Also, he is approaching the girl almost immediately. ]
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THAT VISION IS NOT OKAY]
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ROUND 1 DILEMMAS
CLASS DILEMMA
The two most prestigious girls in the class are two nobles - one with such a sponsor and one without a sponsor at all - nonetheless, both are of high standing. Lesser in ranking are the technical nobles—girls from knight families with no prestige beyond the battlefield, and therefore shoddy or downright suspicious sponsors as well, except the one without a sponsor at all. Then there are the most pitiable degenerates, even amongst all these other degenerate philanthropy projects: commoner girls, one of whom has a sponsor that doesn't even seem to actually exist.
Not even halfway through the semester do you enter the classroom to see that the place is absolutely destroyed. The desks have been turned over, the chalkboards have been broken, the windows have been smashed, the doors have been split in two . . . and at the center of the wreckage is a bloody, mangled corpse, so thoroughly destroyed it's hardly even recognizable anymore.
Hardly surprising something like this would happen in this class. At least, that's what everyone is saying.
You're not certain who did it, but there are rumors that the commoner girl, perhaps wielding witchcraft, is responsible. In fact, besides your daughter, one other girl would say that she witnessed her and some other shadowy figures, and there are threats to have the girl deported.
At any rate, the murderer must be caught - ultimately, all of 2-B is in low standing enough to be suspected eventually...
What do you do about this?
DECISION
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PERSONAL DILEMMA
She claims she didn't participate in this, however. And even if she did, why should she get in trouble for it? It's not "bullying" or whatever to let people know where their place is! And if you're not on top, then you'll get your hair pulled or your toys broken or called mean names or whatever. That's just how the world works, right?
Some people are just better than others. Right?
What do you do about this?
DECISION
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DISCUSSION
ROUND 2 CLASSES
CURRENT STATS
Neutral morality.
Charm: 9
Intelligence: 19
Diligence: 84
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 48 classes to schedule for. If you'd like, you may simply note "evenly divided" for 16 classes in each category, or note 50% X class and 50% Y class, etc.
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ROUND 2 DILEMMAS
CLASS DILEMMA
. . . Worse yet, it seems there was evidence found in the n☆ble's locker: a pipe caked with blood, used to bludgeon the victim. There's also a strange book of arcane magic found in the same place.
Like this, the n☆ble will have her sponsorship revoked. More than that, because you're all associated with her in this class, especially due to several girls with their words of comfort and attempts to bond and tea parties . . . well . . .
One is accused of assisting the n☆ble, at least, but there are whispers of more foul play involved. There are rumors that a certain FAMiLY was bribing people, as well . . .
Furthermore, it seems the commoner was really a witch after all—she seems to have some sort of magical dog, which intimidates everyone . . . and, she's withdrawn enough that she doesn't interact with anyone besides going to class, where she bring her dog. What is truth, here?
What, if anything, do you do?
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PERSONAL DILEMMA
She comes home one day crying, all of her balloon animals completely torn up and shredded.
What, if anything, should you do?
DECISION
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ROUND 3 DILEMMAS
FINAL DILEMMA