PRINCESS MAKER 1.5: ☆ZRAEL
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: in the dark of the night, you received an ill omen. A vision of nightmare, if you will. You saw the flames dancing high, blood spreading through the rivers and streams - if the wrong person were to rebuild the Lost Continent, one not properly blessed by the shadows, then the calamity of dragonfire and hatred that had consumed this land centuries ago would once again visit it.
And you know this, because you saw it. Because you were told. Because you know. In this vision, you saw her - the girl impaled, the monster sent to her death for the crime of simply being too monstrous to be allowed to live free: ☆☆☆oth.
And as if that were not proof enough, the next day, you received a letter in the mail.
Your daughter would be sent to the Lost Continent, and you knew that she must be the one to rebuild it - even if she had to become a monster to do so. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries—high pitched and noisy. That child, your charge—you're her nursemaid, so you go to her and rock her to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl at the age of 11 sits on a chair, smiling at you. A long-haired, pure white cat is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly—after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how her family history has gone, she's going to have to work to get to the top. Still, you have faith in her—she's your girl, after all. Fortunately, when she goes to the Lost Continent, she won't be alone: you, as her longtime caretaker (her third parent, really, or her first, if you consider how her family's left her care entirely to you), may accompany her to her new school. You'll be her ally, her support, her greatest weapon; you'll be the one who determines her success . . . or her failure. ]
[ Of course, you're not the only one that thinks your charge deserves the world: in the dark of the night, you received an ill omen. A vision of nightmare, if you will. You saw the flames dancing high, blood spreading through the rivers and streams - if the wrong person were to rebuild the Lost Continent, one not properly blessed by the shadows, then the calamity of dragonfire and hatred that had consumed this land centuries ago would once again visit it.
And you know this, because you saw it. Because you were told. Because you know. In this vision, you saw her - the girl impaled, the monster sent to her death for the crime of simply being too monstrous to be allowed to live free: ☆☆☆oth.
And as if that were not proof enough, the next day, you received a letter in the mail.
Your daughter would be sent to the Lost Continent, and you knew that she must be the one to rebuild it - even if she had to become a monster to do so. ]

Re: DISCUSSION
[ and, ]
She ended up struggling in her mathematics and science, too, but I think I can help her with that in our free time.
Re: DISCUSSION
Re: DISCUSSION
[ glancing over to doodle briefly ]
I think - instead of going to martial arts class for now, I think, since her diligence is already high, but it's also true that we don't want her to forget those things ... even if it's just something like exercising or reviewing, why don't you use your free time to teach her? Then -
In addition to her culture class, and mathematics and science classes, I could help to tutor her, while Inky and Wataru teach her literature and theatre, and Doodle helps her learn to cook ...
... Does that sound okay?
Re: DISCUSSION
Re: DISCUSSION
I think something like the way that we did it last time would be okay for right now. We should focus on her charm and intelligence now that her diligence is high, shouldn't we?
Re: DISCUSSION
Re: DISCUSSION
But if you're worried about it, then I'm sure that four classes will be okay. But - there are a lot of things we can do in her free time to make her charm better, so maybe we should focus on her maths and science instead of culture? Twenty of those, with sixteen of culture, and four of martial arts?
Re: DISCUSSION