PPP; S.2, T.2
The clock strikes twelve and everyone will find themselves inexorably drawn to a seat; the once-empty place marking now bears their name on it. The place settings and food items all vanish in a spray of glitter, and the In the middle of the tables what appears in their stead are--two fancy gold chests, one inlaid with red jewels and the other inlaid with blue jewels (neither of which can be opened yet) as well as what looks to be a game board and, of course, a single dice. The long, billowing curtains draw down around each table and--you'll find yourself unable to leave your table, or see or hear anything beyond it other than the background music which continues to play.
Sign Ups || Game Rules || Items & Effects || Turn In & Winning Criteria || FAQ || Talk to the Host
Board Game

Re: R3, Harpy
He, um. He's the one that named me.
Re: R3, Harpy
Ehhh, is that so? I see. It really is the sort of name that he might give.
Re: R3, Harpy
1/2
Re: R3, Harpy
the rings around her eyes turn sky blue. ]
Then, Eiji-san's absence has been even longer than mine, hasn't it?
Re: R3, Harpy
. . .Yeah. He was one of the first to go, and he just never came back.
Of course he didn't.
Re: R3, Harpy