PPP; S.2, T.2
The clock strikes twelve and everyone will find themselves inexorably drawn to a seat; the once-empty place marking now bears their name on it. The place settings and food items all vanish in a spray of glitter, and the In the middle of the tables what appears in their stead are--two fancy gold chests, one inlaid with red jewels and the other inlaid with blue jewels (neither of which can be opened yet) as well as what looks to be a game board and, of course, a single dice. The long, billowing curtains draw down around each table and--you'll find yourself unable to leave your table, or see or hear anything beyond it other than the background music which continues to play.
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Board Game

Re: R3, Harpy
It's your head.
lavender ]
Re: R3, Harpy
[ nostalgia; a quieter but deep sense of loss ]
Re: R3, Harpy
What is? ]
Re: R3, Harpy
Part of being Scars is also becoming them. And you can't become someone's scar without also knowing it. The whole thing. ]
Re: R3, Harpy
this is a little funny to her, since - On my body, my wounds were always repaired. Eiji-niisan likes that my skin is whole. which isn't a thought meant for this conversation, but there it is anyway, you know. ]