Good Cause Simulator: sensitIV (saturday)
[ You’re in a sleek room full of all kinds of sci-fi dials and knobs. You feel like you’ve been here a long time with these people around you, and that you have a lot longer to go before this is all over.
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]

Re: EVENT 3
Anyway, we're bringing prosperity and better welfare to the people of the region, so we point out really we're a boon to them and helping, actually? Like, if they want to make sure we're really under their control or whatever or helping them directly, how about they go make us official department of health and services for them and their military. So like, they get direct benefits?
Re: EVENT 3
Just make sure everything goes smooth, okay? Everything happens there is your fault, now. Not theirs.
Health Director Warlords (25 point salary)
25 points, all stats.
Ability - BIOLOGICAL WARFARE: You can unleash deadly viruses or bacteria or parasites or like, bioweapons, like you're fuckin' residenting some evils or something on an unsuspecting neighbour! This will cause severe damage to 2-3 units (you can choose one of them). Each use of the ability grants +40 readiness and reduces the population and prosperity of those hit by 20!