Good Cause Simulator: Taisho Roman Revolution (saturday)
[ You’re in a sleek room full of all kinds of sci-fi dials and knobs. You feel like you’ve been here a long time with these people around you, and that you have a lot longer to go before this is all over.
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]

DISCUSSION
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[ Expert marksman, here. ]
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But in this case it's not "always" that's changed, it's "reason"! Cause you see, I always have my own reasons, so I am always reasonable!
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[Are we just going to use it like 3 times in one round. Yeah guess so.]
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Anything else you feel like using it on?
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.... let's use it on the tax collectors.
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Somehow I think that might cause problems.
[That's not a no though.]
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[It's Lawful?]
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We should find that water or whatever it is for sure though.
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But yes certainly the water. They want to use it to get rid of the pests as well. In which case we should give the job points to readiness?
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I was just thinking to keep it somewhat more even. But that is true too. I suppose that would have to do with attacks from other units.
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