Entry tags:
Murder Mysterium - Day 1
Who: You!
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS
RULES
CHEATSHEET
Blades are stronger than Blunts
Blunts are stronger than Firearms
Firearms are stronger than Blades
Explosives are stronger than everything
No weapon is stronger than nothing
OOC RULES IN SECTIONS
THE FIRST DAY
There will be 1 hour intermission for gamerunners to process results once the 2 hours are up. Then the First Night will start.
THE FIRST NIGHT
There will be an intermission for gamerunners to process any extra results from the Night Phase. The aim is for this phase to be less than 30 minutes long.
2ND DAY/NIGHT AND BEYOND
- Who died
- Where they died
- How they died
- What the killer's motive was
After which, every unit may ask the victim unit one question per living unit to gain more clues. Ghosts may respond only by picking a picture from a hand of pictures given to them by the gamerunners.Within the 21 hours of the "Day" cycle, units must:
There will be a 1 hour intermission for gamerunners to post the "Night" cycle. All Night cycles will be the same as the First Night.
LOGISTICS & WINNING
ADDENDUM #1
Since this IS a murder mystery game, please try your very rubesty to not infomod. We're working on an honor system here and we understand accidents happen, but if we find out that people are intentionally info modding, you will be kicked from the game.
ADDENDUM #2
☆ If the unit enters a room with another unit that has a weapon, the armed unit will die.
☆ If the unit enters a room with another unit that has no weapon, the explosives will go to a different room.
☆ If there are more than two units in the room, the explosives will kill everyone in the room except for the explosives-using unit.
☆ If the explosives enter an empty room, that room will be destroyed.