Entry tags:
Murder Mysterium - Day 1
Who: You!
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS

RULES
CHEATSHEET
Blades are stronger than Blunts
Blunts are stronger than Firearms
Firearms are stronger than Blades
Explosives are stronger than everything
No weapon is stronger than nothing
OOC RULES IN SECTIONS
THE FIRST DAY
THE FIRST NIGHT
2ND DAY/NIGHT AND BEYOND
LOGISTICS & WINNING
ADDENDUM #1
Since this IS a murder mystery game, please try your very rubesty to not infomod. We're working on an honor system here and we understand accidents happen, but if we find out that people are intentionally info modding, you will be kicked from the game.
ADDENDUM #2
☆ If the unit enters a room with another unit that has a weapon, the armed unit will die.
☆ If the unit enters a room with another unit that has no weapon, the explosives will go to a different room.
☆ If there are more than two units in the room, the explosives will kill everyone in the room except for the explosives-using unit.
☆ If the explosives enter an empty room, that room will be destroyed.
ROOMS
sensitIV
pep!pep!
Taisho Roman Revolution
BAD END=DEAD END
future is now
WILD CITY
☆ZRAEL
Heart Soldier Senshi
AlcheME!
avante en garde
BARiTONES
YOU-kai
10IV
necROMANTIC
sea.Di
Graveyard
DAYS & GRAVEYARD LINKS
Day 3 - The Case of AlcheME!
Day 4 - The Case of sensitIV
Day 5 - The Case of LiliS and avante en garde
Game End - Part 1
Graveyard - PvP Thunderdome
Graveyard - OOC: Explain That Gram(furi: image)
NIGHTS
NIGHT 1
NIGHT 2
NIGHT 3
NIGHT 4
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[When everyone does:]
Hey. So.
We been talking. The long and short of it is, it sounds like the best way for everyone to come out on top in this one is for everyone to go in empty-handed.
If every team says they ain’t gonna bring a weapon, the whole round’s a tie and no one gets shanked.
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I'm not saying 'no'. Only that I'm unsure how viable this solution would be in the long run. Or that others haven't already chosen weapons and rooms.
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With how willing others are to attack certain units, even though we cannot choose properly, I'm not certain this is a realistic option.
Not accounting for those who have already chosen weapons.
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Haven't you been here since the very beginning?
You know that isn't how this works.
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I don’t think it’s reliable. I think there are units who won’t be able to put faith in something like this. Especially with the guest units involved...
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Here in spirit
Re: Here in spirit
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That said, if anyone else wants to talk to him he's not going to ignore them either. ]
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Good timing. Has your unit come to a decision?
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Who makes a maze out of a garden?
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