Murder Mysterium - WILD CITY
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
RESULTS
GARAGE
Three antique automobiles gleam under the garage lights, polished luster indicating meticulous care. There's no telling if the maintenance has paid off in terms of the function of the vehicles, however, as the keys are nowhere to be found. There's a fourth space, looking as though it was meant for a car but the machine is absent, and in its space the pit in the floor meant for working on it is open, with maintenance tools scattered about, as if the car was driven off into the night mid-servicing. The garage doors don't look likely to budge for you, though. The heavy shudders won't be lifted, no matter how you strain.
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
Re: GARAGE
I don't think I've seen cars like these before. [TIME TO GO LOOK 'EM OVER]