Murder Mysterium - necROMANTIC
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]

RESULTS
CLOAK ROOM
The cloak room is a dim place, shrouded in three rows of clothing-- one in the center, and one on each side. Cloaks and coats in various shades of monochrome hang to dangle not far from the floor, shelves above them filled with old-fashioned hats: top hats, fedoras, newsboy caps. The various assorted items have been tagged with a number, so as to be found again by guests picking them up on the way out but as none of you brought these in, the numbers don’t seem like they’re likely to be of much use to anyone.
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
Re: CLOAK ROOM
[ also there's no corpses here. so there's nothing to investigate either... ]
no subject
Let's just do our best to show we have nothing to hide rather than act suspicious in any manner because we are uncomfortable when the time comes.
Re: CLOAK ROOM
...hats, huh.