Entry tags:
Graveyard
Who: You!
Where: The Graveyard
When: TBD - Days 2 thru end
[ Wow! You're dead!
. . . If "dead" means perfectly alright and intact (other injuries notwithstanding). You did witness the very last moments of what would be your death, but it's like you were yoinked away and put into a very safe place . . . which is a courtyard on top of the mansion. Here, you can see everyone down in the courtyard, and there are speakers for you to be able to hear what they're talking about from this distance.
The rooftop courtyard is pretty expansive, similar to the gardens below—one side is a garden maze where you can find places to rest or food to eat (it's probably safe to eat, it all looks fresh), and the other side is a wall of LCD screens, fourteen in total, so you can witness what happens in whatever rooms. There are also couches available for you
Between the garden maze and the LCD screens is a trapdoor that cannot be opened without certain authorization via QR code.
The rules on your phone have updated. If you're a chosen candidate, you'll find your name on the list provided. You'll be able to go through the trapdoor with the QR code your phone provides you. If you are signed up, even if you try to stay away, you will find yourself going to the trapdoor at the appointed time.
Your powers are on, and you'll find whatever weapons you were carrying before to be available to you. However, you cannot escape from the rooftop no matter how hard you try, and you cannot destroy any of the rooftop. It just seems to be indestructible. ]
Where: The Graveyard
When: TBD - Days 2 thru end
[ Wow! You're dead!
. . . If "dead" means perfectly alright and intact (other injuries notwithstanding). You did witness the very last moments of what would be your death, but it's like you were yoinked away and put into a very safe place . . . which is a courtyard on top of the mansion. Here, you can see everyone down in the courtyard, and there are speakers for you to be able to hear what they're talking about from this distance.
The rooftop courtyard is pretty expansive, similar to the gardens below—one side is a garden maze where you can find places to rest or food to eat (it's probably safe to eat, it all looks fresh), and the other side is a wall of LCD screens, fourteen in total, so you can witness what happens in whatever rooms. There are also couches available for you
Between the garden maze and the LCD screens is a trapdoor that cannot be opened without certain authorization via QR code.
The rules on your phone have updated. If you're a chosen candidate, you'll find your name on the list provided. You'll be able to go through the trapdoor with the QR code your phone provides you. If you are signed up, even if you try to stay away, you will find yourself going to the trapdoor at the appointed time.
Your powers are on, and you'll find whatever weapons you were carrying before to be available to you. However, you cannot escape from the rooftop no matter how hard you try, and you cannot destroy any of the rooftop. It just seems to be indestructible. ]

END RESULTS
LiliS
You're so, so certain you won't survive—
. . . But.
A gunmetal dark grey floods the room, slowing the shrapnel, dulling the sound and light. Not a single scrap reaches you; the shrapnel falls to the ground, completely ineffectual. You were, most certainly, protected.
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]
sensitIV
At once, the blades pick themselves up from the floors and walls as though held by invisible forces, or perhaps compelled by some sort of magnetism; they float in place for a couple moments before directing themselves—right at all of you.
The weapons surround you ominously, a faint tremor in the air with great energy. Then—they strike.
They implant themselves into every single member of the unit—
. . . No, that's not quite right.
Just as the blades begin to fly, a cotton candy pink floods the room, slowing the blades. Not a single point reaches you; the blades fall to the ground, completely ineffectual.
. . . Somehow, you won.
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]
future is now
At once, the blades pick themselves up from the floors and walls as though held by invisible forces, or perhaps compelled by some sort of magnetism; they float in place for a couple moments before directing themselves—right at all of you.
The weapons surround you ominously, a faint tremor in the air with great energy. Then—they strike.
They implant themselves into every single member of the unit—
. . . No, that's not quite right.
Just as the blades begin to fly, a silver floods the room, slowing the blades. Not a single point reaches you; the blades fall to the ground, completely ineffectual.
. . . Somehow, you won.
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]
AlcheME!
You're numb at first, the disorientation from the tinning ring that persists in your ears a more obvious impediment, but the pain soon comes through; you're bloody, your body is broken, perhaps limbs are even blown off—you'll certainly not survive this—
You're so, so certain you won't survive—
. . . But.
An orchid purple floods the room, slowing the shrapnel, dulling the sound and light. Not a single scrap reaches you; the shrapnel falls to the ground, completely ineffectual.
. . . Somehow, you won.
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]
avante en garde
You're numb at first, the disorientation from the tinning ring that persists in your ears a more obvious impediment, but the pain soon comes through; you're bloody, your body is broken, perhaps limbs are even blown off—you'll certainly not survive this—
. . . But.
Your body begins to glow a gunmetal dark grey, as though there were some sort of aura radiating from your own body. The shrapnel pulls itself from your flesh, and even the pulses of pain seem to retreat as though reversing, rather than healing. Your own body lifts, returning to the position you were in. The bomb seals itself back together . . .
. . . And, when it explodes again, you can see the shrapnel stop midair, as though slowed by the color, before dropping ineffectually onto the ground. The aura can't protect you from all the shrapnel—some of it pierces through, cutting at or embedding themselves into your limbs, but it's nothing fatal. Nothing like earlier. You were, most certainly, protected this time.
The ringing and flashing lights, though—that's certainly a pain.
For the next half-IC day, you may experience:
- Temporary deafness (partial or whole)
- Dizziness, faintness
- Inability to stand/walk straight
- Temporary blindness (partial or whole)
- Sensitivity to light
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]YOU-kai
At once, the blades pick themselves up from the floors and walls as though held by invisible forces, or perhaps compelled by some sort of magnetism; they float in place for a couple moments before directing themselves—right at all of you.
The weapons surround you ominously, a faint tremor in the air with great energy. Then—they strike.
They implant themselves into every single member of the unit, and each of you are skewered in every part of your body, indiscriminately—
. . . No, that's not quite right.
Your body begins to glow a deep purple, as though there were some sort of aura radiating from your own body. The blades pull themselves from your flesh, and even the pulses of pain seem to retreat as though reversing, rather than healing. Your own body lifts, returning to the position you were in. The blades return to their place in the air . . .
. . . And, when they shoot forward again, you can see the blades stop midair, as though slowed by the color, before dropping ineffectually onto the ground. The aura can't protect you from all the blades—some of them pierce through, cutting at or embedding themselves into your limbs, but it's nothing fatal. Nothing like earlier. You were, most certainly, protected this time.
You feel dizzy at first regardless, as though you still lost some blood—but your body begins to glow a lapis lazuli blue, and you'll find the pain ebbing somewhat. The wounds you've accrued aren't completely healed, but they're no longer actively bleeding. Such is the fruit of the fights you've participated in, it seems—someone spilled blood for this. For you.
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]
sea.Di
You're numb at first, the disorientation from the tinning ring that persists in your ears a more obvious impediment, but the pain soon comes through; you're bloody, your body is broken, perhaps limbs are even blown off—you'll certainly not survive this.
You can feel your life flash before your eyes, just like the bomb did . . . You can feel what remains of your body growing numb again, as your consciousness ebbs into the deepest of slumber—the slumber of death.
If/when you are eventually revived, you can still hear the tinning—you still see the flash of white.
For the next half-IC day, you may experience:
- Temporary deafness (partial or whole)
- Dizziness, faintness
- Inability to stand/walk straight
- Temporary blindness (partial or whole)
- Sensitivity to light
. . . The building rumbles—too many explosives have gone off, it seems. You're forced out of the house and to the gardens. ]