[Keeps her arms folded, but leans in to peer at the board, curiosity winning out over wariness or posturing for once]
Mm... We get more points if they don't make it to the other goals, right? So, if they come over here to find this one, they'll get stuck in a hole or a horse... Guess that worked well enough in Tokyo-F to stop people.
Preventing others from getting to the goal means we'll have a better chance of winning ourselves, ultimately—though it doesn't affect our chances directly.
What we'll want to do in order to get more points is damage them—well, it isn't really hurting them, but in any case, we'll want to make them spend as many lives as they can.
Killing 'em--uh, video-game-killing 'em shouldn't be that tough. 'Least, so long as the bears and the horse comes through. Just gotta knock 'em into pits enough times I guess.
Nemesis moves from C2 to B3. Nemesis is assaulted by Vase! Blind, they stumble into a pit at C3. 10 damage! Nemesis climbs out of the pit at D3. Nemesis is assaulted by Vase! Blind, they stumble into Banana's Peel at E2! 10 damage! Nemesis slips onto F3 and continues on the path. Nemesis is assaulted by Vase! Blind, they stumble onto and are assaulted by Oil Vase at G5! Nemesis is assaulted by Oil Vase landing on F5! Nemesis is assaulted by Oil Vase landing on F5! Hellfire triggers at G6, but Nemesis was not in the way. Nemesis puts out the Torch of Souls at H6. You hear screams of DAMNED. Could it be...? Nemesis travels to E9 without incident. At E10, there is Banana's Peel! But Nemesis did not step onto that tile. Reaching G11, Nemesis is assaulted by Vase! Blinded, Nemesis stumbles to G12. At G12, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F13. 10 damage! Nemesis emerges from the pit at E12. At E12, Nemesis is assaulted by Oil Vase! At E12, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F13. 10 damage! Nemesis emerges from the pit at E13. At E13, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F14. 10 damage!
Valor moves from C2 to D2. Valor steps on Bear Trap! Ambled by Bear Trap, Valor loses 1 HP moving to E2. On the way Valor is struck by DELTA HORSE from D3... ... ... ... Loading... Loading... Loading. . . 18 damage. 2 enemy traps are erased from time. Ambled by Bear Trap, Valor loses 7 HP while moving to H6 without incident. At H6, Valor puts out Torch of Souls! Screams of DAMNED are heard. Could it be...? At H6, Valor is struck by falling block from Press Wall located at G7! 5 damage! Ambled by Bear Trap, Valor loses 4 HP while moving to E7 without incident. At E7, Valor is struck by falling block from Press Wall located at D8! 5 damage! At E7, Valor is massacred by Death Hammer from E8! 10 damage! OR It would be, if DELTA HORSE did not cause Death Hammer to become erased from time. . . . There is no damage from E8. Ambled By Bear Trap, Valor loses 1 HP while moving to E8. On the way Valor is struck by DELTA HORSE from D3... ... ... ... Loading... Loading... Loading. . . 6 damage. 1 enemy traps are erased from time. Ambled by Bear Trap, Valor loses 4 HP while moving to E12 without incident. Valor collapses from wound (blood loss) and expires at D12, with Portal to Twisted Demonic Realm just in sight...!
ROUND 1
DISCUSSION
Re: DISCUSSION
How interesting . . .
Re: DISCUSSION
...Setting traps, huh? Sounds simple enough.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
[ making like he might send the ball back to her court again for a moment, before moving to point toward this part of the board ]
I think a heavy emphasis on traps here would be good—if we can block them from entering the next room, that will be good for us.
Re: DISCUSSION
Mm... We get more points if they don't make it to the other goals, right? So, if they come over here to find this one, they'll get stuck in a hole or a horse... Guess that worked well enough in Tokyo-F to stop people.
Re: DISCUSSION
What we'll want to do in order to get more points is damage them—well, it isn't really hurting them, but in any case, we'll want to make them spend as many lives as they can.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
[is it, though]
Re: DISCUSSION
Re: DISCUSSION
[...frowning at the board. So many possibilities,]
They can see the objectives or whatever...right? So.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
ROUND 2
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...Whichever. I can go, if you got a plan...or if you don't trust my directions, either way.
Re: DISCUSSION
I would imagine that sentiment isn't shared in the reverse, though?
Re: DISCUSSION
Re: DISCUSSION
Then, which do you prefer to do? Run around at ground level, or sit here and look at a map?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...We know we're gonna get pinned a couple places, but let's just hope whoever we're up against blew their trap load at that one choke point.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
I'll give up after the run, then.
Re: DISCUSSION
TURN-IN
Re: TURN-IN
PATH: here
Re: TURN-IN
Nemesis is assaulted by Vase! Blind, they stumble into a pit at C3. 10 damage!
Nemesis climbs out of the pit at D3.
Nemesis is assaulted by Vase! Blind, they stumble into Banana's Peel at E2! 10 damage!
Nemesis slips onto F3 and continues on the path.
Nemesis is assaulted by Vase! Blind, they stumble onto and are assaulted by Oil Vase at G5!
Nemesis is assaulted by Oil Vase landing on F5!
Nemesis is assaulted by Oil Vase landing on F5!
Hellfire triggers at G6, but Nemesis was not in the way.
Nemesis puts out the Torch of Souls at H6. You hear screams of DAMNED. Could it be...?
Nemesis travels to E9 without incident.
At E10, there is Banana's Peel! But Nemesis did not step onto that tile.
Reaching G11, Nemesis is assaulted by Vase! Blinded, Nemesis stumbles to G12.
At G12, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F13. 10 damage!
Nemesis emerges from the pit at E12.
At E12, Nemesis is assaulted by Oil Vase!
At E12, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F13. 10 damage!
Nemesis emerges from the pit at E13.
At E13, Nemesis is assaulted by Vase! Blinded, Nemesis falls into a pit at F14. 10 damage!
Nemesis has IS NO MORE...
0/50 HP.
BAD END RESULTS VS. SENSITIVANTE
Valor steps on Bear Trap!
Ambled by Bear Trap, Valor loses 1 HP moving to E2. On the way Valor is struck by DELTA HORSE from D3...
...
...
...
Loading...
Loading...
Loading. . .
18 damage. 2 enemy traps are erased from time.
Ambled by Bear Trap, Valor loses 7 HP while moving to H6 without incident.
At H6, Valor puts out Torch of Souls! Screams of DAMNED are heard. Could it be...?
At H6, Valor is struck by falling block from Press Wall located at G7! 5 damage!
Ambled by Bear Trap, Valor loses 4 HP while moving to E7 without incident.
At E7, Valor is struck by falling block from Press Wall located at D8! 5 damage!
At E7, Valor is massacred by Death Hammer from E8! 10 damage!
OR
It would be, if DELTA HORSE did not cause Death Hammer to become erased from time. . . .
There is no damage from E8.
Ambled By Bear Trap, Valor loses 1 HP while moving to E8. On the way Valor is struck by DELTA HORSE from D3...
...
...
...
Loading...
Loading...
Loading. . .
6 damage. 1 enemy traps are erased from time.
Ambled by Bear Trap, Valor loses 4 HP while moving to E12 without incident. Valor collapses from wound (blood loss) and expires at D12, with Portal to Twisted Demonic Realm just in sight...!
Valor has IS NO MORE...
0/50 HP.