Entry tags:
hunger games: session 2
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
SESSION 2 STATS
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
SESSION 2 STATS

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
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Re: FOREST'S EDGE
[Guess now is a good time to activate The Juniper Tree.]
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Re: FOREST'S EDGE
Looks like we're cleared. Watch out for the vines.
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CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
Re: CLINIC
He's gonna die ]
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He feels like he's on fire and kind of hates it. ]
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CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
1-9: You can get an item! Ping the gamerunner for an item.
0: It's too dangerous to try going back for one. You'd better get out of here.
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
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Re: CLINIC
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SHIFTING ROADS
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Re: CLINIC
Is the Cornucopia still here? ]
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Re: CLINIC
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It seems we aren't alone.
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WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
Re: WATER PARK
SMOKE
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EVENT
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SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
Re: SCHOOL
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FIRE HAZARD
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CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
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CREEPY DOLL
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JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
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SOMETHING IN PLAIN SIGHT
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Croissant
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SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
Re: SWAMP/PARK
[With my Primal Instinct, heck yeah.]
...that looks like it might be the zone statue. [Lion chimera thing.]
[Keeping an eye on ANIMALS though.]
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UMBRELLA
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MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
Re: MOUNTAIN'S EDGE
he dodges it but takes 2 to endurance ]
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ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
Well. This all looks absolutely terrible.
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BLADE OF GRASS
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EVENT
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Re: ABANDONED MINES
TRUMPET
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WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
Re: WCDONALD'S
...Time to head through the weird hole, because honestly weird, because that stands out. He's curious to see if there are manholes in other places too, before he thinks about heading down there. ]
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CHILDREN
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TIGER'S BLOOD
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SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
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DEATH DUST
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EVENT
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GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
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WANDERING SALESMAN
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THROWING KNIVES
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UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
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Re: UNDERGROUND SEWERS
[Pulling his shirt up over his nose.]
Forest? Our abilitiess would probably do well there. And that's the most alive zones it looks like.
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EVENT
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EVENTS
ZONE DESTRUCTION: JUNKYARD
Everyone within arm's reach of the statue will be able to descend safely into the underground sewers.
The mini-map darkens that zone. It is no longer accessible. ]
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ZONE DESTRUCTION: CONSTRUCTION SITE
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ZONE DESTRUCTION: SWAMP/PARK
ZONE DESTRUCTION: WCDONALD'S
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ZONE DESTRUCTION: SCHOOL
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ZONE DESTRUCTION: MOUNTAIN'S EDGE
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ZONE DESTRUCTION: FOREST'S EDGE
EVENT: CORNUCOPIA
ZONE DESTRUCTION: WATER PARK
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EVENT: ESCAPE
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ZONE DESTRUCTION: SHOPPING STREET
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ZONE DESTRUCTION: ABANDONED MINES
ZONE DESTRUCTION: CLINIC
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DAY 1: LOCKED IN
GENERAL STORE PREVIEW
UNDERGROUND SEWERS PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
DAY 2: START
DEATH: PENTIUM
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