Hunger Games: Session 4
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

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I have been playing by attacking statues on sight, but not bothering with people unless they attack me first.
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Works for me.
[ —Honestly the strategy might be a little disappointing, but he looks from Eichi to Tenn and — yeah. No weapons, defensive abilities, still trying to work out what abilities the other units have — playing it defensively makes sense. ]
Where's the first statue?
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1/2
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None of the areas are particularly good. Once we leave this area we will be at a disadvantage, but we gain nothing by defending this zone.
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[ So, if they have to fight, better to do it here maybe, but at the same time... Glance. ]
I was thinking less 'we have to defend it' and more 'we might be ambushed'. But if everyone else is playing defensively too, for... as long as they can...
[ Well, at least he'll stop keeping an eye out for attackers. But he didn't miss the bit about how the map's gonna start taking them out if they don't kill each other. ]
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And destroy that as well.
[He will then pick up a stick and whack the statue, rolling a 3 for power! Not his best hit.]
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the statue is now at 17 hp. a hand cracks off, with a wooden creak.
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a long fissure forms across its torso.
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the statue is now at 9hp. the crack becomes slightly wider
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But it does look a little worse for the wear? Maybe? To the tune of it's at 3hp.
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And then the zone starts to shake...
Each member of LiliS represented receives a +1, and finds themselves transported to a new location.
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