Hunger Games: Session 4
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
Re: FOREST'S EDGE
1/2
Don't mind him, Lupine just. Needs a few seconds to process this. And no sword. Is he lucky he didn't just wake up here in his pajamas, is that a thing he needs to spare any gratitude for. Ugh. ]
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
DAY 2 EVENT: EARTHQUAKE
Each player above-ground must attempt an Endurance roll:
4+: You manage to stay out of harm's way.
1-3: Something falls from its place, knocking you down. Take 1 die of damage.
0: You're practically buried. Take 2 die of damage.
(no subject)
no subject
And with Eichi gone... he's pretty much assuming it's gonna be game on when he next runs into Emet. —Might be able to ally with Amaranth, if Cardinal's amenable. Too bad the phones don't work here except to unlock abilities he's already got. ]
Trashcan Lid
(no subject)
no subject
[ Heh. And so far he'd resisted, but. It feels better to hear a voice out loud right now, even if it's his own. ] [ Man, he does not want to go back to the clinic, but maybe he should, give it another search... ducking down into the sewers for now. ]
EVENT!! GET READY TO IGNITE!
Everyone in the area this event is active in must make the following Adaptability roll:
1-6: You can't escape the flames or the smoke! You choke and collapse, receiving horrific burns as you pass out…
You take 4 damage and are afflicted by Sick Burns (Physical), lowering Endurance and Speed by 2. Move to the Shopping Street. The fire spreads to a random adjacent area, activating Get Ready To Ignite in that area.
7-9: You're set on fire! Stop! Drop! Roll! Stop! Drop! Roll! You manage to put yourself out, but in your frantic stopdroprolling you've ended up somewhere strange...
You take 3 damage. Move to a random adjacent area.
10: You're cool as a cucumber. You choke a little on the smoke, but whatever. Honestly, you could just hang out in this fire forever?
You take 1 damage. You gain a pair of Sunglasses.
11+: YOU JUST PUT THE FUCKING FIRE OUT????
Deactivate Get Ready To Ignite! in this area.
CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
SPORTS RECAP
Roll 4 dice, and respond with the results. For one future die roll of your choice that you attempt, you can use that number instead of rolling. If that number is higher than the max possible result, use the max possible result instead.
Re: SPORTS RECAP
(Anonymous) - 2021-10-02 15:58 (UTC) - ExpandRe: CLINIC
South, mayhap?
[Hmm. It can't hurt to try. Time to go south to the Swamp/Park!]
Re: CLINIC
Re: CLINIC
How exciting! Let us continue.
(no subject)
(no subject)
...
...
...
...
...
no subject
Clinic Day 2
Re: Clinic Day 2
EVENT!! Keep Me In A Daydream
Re: EVENT!! Keep Me In A Daydream
WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
WEBS
You must attempt a Power roll:
4+ You break free. Gain 1 Power.
0-3: You're stuck.
Stuck characters can either get someone else to try and free them (4+ for a success) or free themselves, at the cost of 2 speed.
Re: WEBS
Re: WATER PARK
ULTIMATE Survival Guide, Book 1
Re: ULTIMATE Survival Guide, Book 1
...
...
...
...
...
...
...
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
...
...
...
...
...
...
...
...
...
(no subject)
...
...
...
...
...
...
...
...
Re: WATER PARK
Re: WATER PARK
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
WATERPARK DAY 2
ROTTEN
NIGHTLIGHT
...
SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
Re: SCHOOL
Better.
Re: SCHOOL
...
...
...
...
...
CHILDREN
Re: CHILDREN
...
SCHOOL DAY 2
Re: SCHOOL DAY 2
second of all, SLINGSHOT
...
EVENT!! Didn't You See The Skulls?
Re: EVENT!! Didn't You See The Skulls?
CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
Re: CONSTRUCTION SITE
Didn't quite finish this room, did they?
(no subject)
...
Secret Tunnel! Secret Tunnellllllll
Re: Secret Tunnel! Secret Tunnellllllll
...
(no subject)
(no subject)
...
...
...
...
...
Re: CONSTRUCTION SITE
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: CONSTRUCTION SITE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
...
Re: CONSTRUCTION SITE
...
...
...
...
...
...
...
CONSTRUCTION SITE DAY 2
Re: CONSTRUCTION SITE DAY 2
...
...
...
...
...
...
Re: CONSTRUCTION SITE DAY 2
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: CONSTRUCTION SITE DAY 2
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: CONSTRUCTION SITE DAY 2
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
DAY 2 EVENT: ESCAPE
(no subject)
JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
Re: JUNKYARD
well, time to find like a heating element or something and gadgeteer that to her sword for the sick Power boost
also going to shop street ]
(no subject)
(no subject)
Re: JUNKYARD
(no subject)
...
...
...
...
...
...
...
...
...
...
...
SUPPLY DROP
Re: SUPPLY DROP
...
Re: JUNKYARD
Re: JUNKYARD
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
JUNKYARD - Day 2
Re: JUNKYARD - Day 2
...
Re: JUNKYARD - Day 2
...
...
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD - Day 2
...
...
...
...
...
...
...
...
...
...
EVENT!! COSMIC LOVE
Re: EVENT!! COSMIC LOVE
Re: EVENT!! COSMIC LOVE
(no subject)
Re: EVENT!! COSMIC LOVE
Re: EVENT!! COSMIC LOVE
Re: EVENT!! COSMIC LOVE
...
...
...
...
Re: JUNKYARD
ROLLERSKATES
...
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD
...
...
...
...
...
...
...
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD
...
...
...
...
...
...
...
...
...
...
Re: JUNKYARD
...
...
...
...
...
...
...
Re: JUNKYARD
Re: JUNKYARD
...
...
Re: JUNKYARD
...
...
...
...
EVENT!! GET READY TO IGNITE!
(no subject)
Re: EVENT!! GET READY TO IGNITE!
Re: EVENT!! GET READY TO IGNITE!
SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
YOU
You're calling to you.
You must choose any one trait and attempt a roll for that trait:
5+: You resist your double's call. Gain 1 in a trait of your choice.
0-4: You reach out. It smiles wide, wider than your mouth could ever smile, and takes you by the wrist—it drags you, reaching in with its other hand to pull something out of you. Your soul? Is that what that was. . . ?
Cut all stats in half, or reduce 2 stats to 0.
Re: YOU
Re: SWAMP/PARK
CORNUCOPIA
(no subject)
...
...
...
...
Re: CORNUCOPIA
...
...
Re: CORNUCOPIA
...
...
...
...
...
Re: SWAMP/PARK
(no subject)
Re: SWAMP/PARK
Taming Whip
...
(no subject)
EVENT!! Gassed Up (If You Think You're Stoppin' Me)
Re: EVENT!! Gassed Up (If You Think You're Stoppin' Me)
...
Re: EVENT!! Gassed Up (If You Think You're Stoppin' Me)
SWAMP DAY 2
MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
So we gain points through destruction...
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: ABANDONED MINES
Re: ABANDONED MINES
...
...
Re: ABANDONED MINES
Re: ABANDONED MINES
WEBS
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
...
...
...
...
WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
Re: WCDONALD'S
...Man, which way should he go... ]
Re: WCDONALD'S
BEAM ME UP
Re: BEAM ME UP
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
Re: SHOPPING STREET
I almost thought they retired this game.
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
...
...
...
ROTTEN
Re: ROTTEN
Re: ROTTEN
Re: ROTTEN
Re: SHOPPING STREET
Re: SHOPPING STREET
Re: SHOPPING STREET
...
...
...
...
...
...
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
...
EVENT!! This Is The Rhythm of the Night
Re: EVENT!! This Is The Rhythm of the Night (1/2)
...
Re: EVENT!! This Is The Rhythm of the Night
Re: EVENT!! This Is The Rhythm of the Night
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: EVENT!! This Is The Rhythm of the Night
Re: EVENT!! This Is The Rhythm of the Night
...
...
...
...
...
...
...
...
...
...
Re: EVENT!! This Is The Rhythm of the Night
Re: EVENT!! This Is The Rhythm of the Night (cw: emeto, blood)
Re: EVENT!! This Is The Rhythm of the Night
...
...
...
...
Re: SHOPPING STREET
MEDICAL TAPE
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
...
...
(no subject)
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
...
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
...
Re: SHOPPING STREET
...
...
...
Re: SHOPPING STREET
...
Re: SHOPPING STREET
Re: SHOPPING STREET
Re: SHOPPING STREET
...
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
...
GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
Re: GENERAL STORE
Taking a water bottle. Gotta stay hydrated right? Then he wanders over to look at the poor cashier.]
Re: GENERAL STORE
CHARITY
/2
Re: GENERAL STORE
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: GENERAL STORE
GENERAL STORE - Day 2
Re: GENERAL STORE - Day 2
...
UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
here
here
here
here
here
here
here
here
here
here
here
Re: UNDERGROUND SEWERS
His first instinct is to leave the acid of course, even before it begins to burn. -1 HP]
(no subject)
...
...
...
...
...
...
...
...
EVENTS
ZONE DESTRUCTION: LILIS
Roll 10 to get to safety. Land in either an adjacent zone or the underground sewers if there is no adjacent zone.
(Those who participated in statue destruction for this zone do not have to roll. They are safe!)
The mini-map darkens that zone. It is no longer accessible. ]
ZONE DESTRUCTION: TAISHO ROMAN REVOLUTION
ZONE DESTRUCTION: SENSITIV
ZONE DESTRUCTION: PEP!PEP!
Re: ZONE DESTRUCTION: PEP!PEP!
...
ZONE DESTRUCTION: AVANTE EN GARDE
EVENT: CORNUCOPIA
ZONE DESTRUCTION: FUTURE IS NOW
ZONE DESTRUCTION: HEART SOLDIER SENSHI
DAY 1 PREVIEW: LOCKED IN
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
CONSTRUCTION SITE PREVIEW
??? PREVIEW
GENERAL STORE PREVIEW
??? PREVIEW
??? PREVIEW
WCDONALD'S PREVIEW
SWAMP/PARK PREVIEW
MOUNTAIN'S EDGE PREVIEW
DEATH: ALPHINAUD
DEATH: CROWVALOR
DAY 2: BEGIN
DEATH: SPRING BORN WIND
Re: DEATH: SPRING BORN WIND
...
...
...
...
DEATH: ALSO AVAILABLE IN RED