hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
SPRINGTIME SYNDROME (PERMANENT EVENT)
"Level 2 Security Alert Confirmed. Clinic Patient Defense and Retainment System activated."
After that, you hear the whirring of machinery nearby...you'd better get ready to run!
All characters in, entering, or exiting the Clinic, or any adjacent area, must roll the following Endurance check:
1-6: The turrets fire rapidly at you, and you are unable to dodge or resist the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become almost unbearably tired, and lose 4 Speed.
7-10: The turrets fire rapidly at you. You cannot dodge but do manage to resist some of the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become strangely fatigued, and lose 2 Speed.
11+: The turrets fire rapidly at you, but you manage to dodge most of them and what little you're injected with hardly affects you.
You are afflicted by Lapse (Mental), become strangely fatigued, and lose 1 point in all non-Speed stats.
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[ this is the worst spot BY FAR. ]
We need... we need to get out of here... now.
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[Y...yawning... and rubbing the spots she got hit.]
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You can choose.
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S-so sleepy... o-owwie...
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[ the junkyard is full of terrible fake humans, so no. he doesn't want to exacerbate serenity's doll trauma. the swamp just sounds like it could be terrible. the forest's edge and the water park and... hell no to the sewers. ]
Where... should we go? We certainly can't stay here...
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[ oh she's very tired. endurance 3, so 3 damage and chemical lethargy. ]
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[ gonna like
stab her with a sedative. somehow this cures lethargy?
rolling a 9 on adaptability so she gets to keep it. ]
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What happened?
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[ sedating herself too, bye lethargy. also a 10 so this sedative is hers still. ]
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TRASHCAN LID
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Hey, don't worry, kay? We'll look out for you.
Besides, I don't think the people currently running around right now are the hunt n' murder type.
[he's very reassuring. Really]
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Although... I am getting the impression that my friend here might be inclined to sequester me somewhere safely.
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[The trashcan lid is great for the damage, but he still gets winged enough by things to go down.]
[....Titan, do you know how much I don't even sleep normally? DO YOU KNOW HOW TIRED I AM USUALLY? HOW EVERYDAY I WOKE UP HERE POST ABILITIES AND USED ENERGY RECHARGE AS COFFEE????]
[AKA RUFOUS JUST HITS THE FLOOR.]
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Uh. Should we let 'im sleep?
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Well, not sure if we're gonna keep moving, so you take it easy, bud.
[patpat your unconscious head]
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...better be some damn good candy bars.
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also digging for items, 11 ]
Oh, fucking great.
WEATHER REPORT
Clear Skies: No effect.
Heavy Rain: -3 to all Agility roll results.
Fierce Blizzard: Lowers Speed of all targets in area by 3. -1 to all roll results.
Sunny Day: -3 to all Power and Endurance roll results.
Darude Sandstorm: -3 to all Adaptability roll results."
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throwin' these earplugs on the ground. ]
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RAINCOAT AND GALOSHES
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Bet they don't break if we zap 'em...
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[let's bond by trying to destroy more stuff]
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Sure.
[just gonna. Stand in front of Pink before they zap at the turrets. We have great ideas]
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